Nibblewerfer Posted December 18, 2015 Share Posted December 18, 2015 (edited) The idea here is to make it so that people rage quit less when they die and become a zombie. If they zombies in some way had a system where they got and uses points in a way similar to humans I would think that more people would volunteer for zombie and the game would be mu ch more interesting. After you die as a fresh dead a menu should come up sort of like the worth menu for humans, in this case it would contain traits only, though they would be different from those available to humans. They way zombies could get points is doing 100 damage to humans or 1000/500 damage to barricades. One point per trait, maybe two if it is powerful, returns seem like a bad idea to me right now unless they only lowered the cost of traits rather than eliminating it entirely. I don't know if thr trait should apply for an entire match or just one life. Also a zombie should be only able to pick a max of one trait unless they take returns. Edit: will continue when I get off work. Edited December 18, 2015 by Nibblewerfer Quote Link to comment Share on other sites More sharing options...
The Gaming Limit Posted December 18, 2015 Share Posted December 18, 2015 I do like the idea of this however there is one main problem, this will become over powered. Quote Link to comment Share on other sites More sharing options...
Nibblewerfer Posted December 19, 2015 Author Share Posted December 19, 2015 If they made it so that zombies don't even use points and had a perks and debuff system I think it might work. For example a fast zombie could take half health for poison Claws that do a tiny bit more damage base. Or maybe a bloated zombie could take 25% more health for 30% less move speed. Basically if the debuffs are more severe than the buffs it would be balanced. However it needs to be done in a way that does not attempt to blend zombie classes. The one thing that I think could be an issue is whether or not people could tell what buff a zombie has, that could be solved by changing the color of the zombie in a way similar to that of champion variants in the binding of Isaac. Also it shouldn't work on bosses to retain their personalitys Quote Link to comment Share on other sites More sharing options...
Northground Posted December 19, 2015 Share Posted December 19, 2015 Another way of doing it is giving zombies a perk systerm. After 10 kills you get a Point that you can use to upgrade 1 zombie class. After 100 kills you get 1 more Point that you can use to further upgrade the same zombie or another zombie. Quote Link to comment Share on other sites More sharing options...
Nibblewerfer Posted December 19, 2015 Author Share Posted December 19, 2015 Are you talking permanent upgrades? Quote Link to comment Share on other sites More sharing options...
SkeletalElite Posted December 19, 2015 Share Posted December 19, 2015 There have already been threads for this, and Forrest said that to do this he would need to re-code the entire point system. To much work Just have zombie points be a different system to human points. Job Done. All the systems to monitor zombie stats are all their just make a system that awards points (zombie points) off those stats Quote Link to comment Share on other sites More sharing options...
Northground Posted December 19, 2015 Share Posted December 19, 2015 Yes Quote Link to comment Share on other sites More sharing options...
Nibblewerfer Posted December 19, 2015 Author Share Posted December 19, 2015 I would hope upgrades don't carry over from match to match cause then the zombies would be able to spend their points. One tbing that would be cool is the zombies choose which buffs and de buffs to take for the next wave at the beginning of each wave. Quote Link to comment Share on other sites More sharing options...
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