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Dota 2 Update - December 18Th, 2015


Brick Tamland
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* Improved Ward placement indicator.

* Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.

* Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).

* Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.

* Fixed Illusions not benefiting from Scepter upgraded Marksmanship.

 

* SFM: Fixed dota_685 and dota_desert maps not loading.

* SFM: Fixed the game's current map pack from overriding the requested map in SFM.

* SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).

 

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