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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some random client crashes related to memory exhaustion for Mac clients

  • Significantly reduced memory usage on Mac and Linux clients

  • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals

  • Added the ability to restore festivized weapons via the context menu

  • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure

  • Fixed the Australium Minigun and Australium Scattergun materials

  • Fixed objective names in deathnotice HUD using white text when the local player was involved

  • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining

  • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)

  • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style

  • Updated the backpack image for the Taunt: Soldier's Requiem

  • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro

  • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.

  • Updated the server log entry for kick votes to include the ID of the vote initiator

  • Updated cp_vanguard to fix an exploit related to spawn room doors

  • Updated pl_snowycoast
    • Fixed several unintended perches

    • Fixed being able to damage through the setup gates

    • Added some fences & cover inside BLU's first spawn to reduce spam angles

    • Added an extra resupply in BLU's first spawn and RED's last spawn

    • Moved medium health kit at 1st point back towards BLU's side of choke

    • Changed collision on large railings to allow projectiles

    • Added some cover to the sentry platform inside last

    • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious

    • Quonset hut sniper deck raised

    • Spawn locations in RED's first moved further from the door

    • Added windows to main entrance of RED's first spawn

    • Adjusted the narrow fence near RED spawn

    • Prevented building teleporters at the edge of spawn doors

    • Fixed an exploit related to BLU's 2nd forward spawn's entrances

    • Added some logic to prevent players getting stuck when RED's first spawn closes

    • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)

    • Replaced dump truck in kennels with crates

    • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture

    • Switched main exit and window on RED's last spawn

    • Adjusted placement of health and ammo near RED's last spawn

    • Fixed various floating props

    • Fixed some texture alignment issues in the tunnels

    • Fixed spot on last ramp that would keep the cart from rolling back

    • Fixed some smoothing/geometry problems on crates at last

    • Reduced size of kill zone on falling crates during finale

    • Added map menu photos

 

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