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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode

  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot

  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)

  • Added the Civilian Grade Stat Clock
    • Applies a Strange Stat Clock to a Civilian grade weapon

    • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update
    • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.

    • Reflect powerup
      • Removed 25% resistance attribute

      • All classes can now have up to 400 health

      • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction

      • Reflection damage increased from 50% to 80% of damage received

      • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
    • Supernova powerup
      • Minimum stun duration increased from 1 to 2 seconds

      • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
    • Vampire powerup
      • Melee attack now returns 1.25x damage as health (up from 1.0x)
    • Regen and King powerup
      • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy

      • Increased metal regeneration amount
  • Gift Wrap has returned!
    • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator

    • Items can now be unwrapped by their original wrapper

    • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable

  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable

  • Vote kick events now display that target player's Steam avatar

  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head

  • Updated the Crusader's Crossbow
    • Added a new shoot sound

    • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon

  • Fixed That '70s Chapeau not being removed when the Sniper taunts

  • Fixed the Catastrophic Companions hiding the player's hat and headphones

  • Fixed an LOD issue for The AWPer Hand

  • Added combat text and hit sounds for damage done to buildings

  • Added a "Last Hit" sound option to Hit Sounds
    • Triggered when one of your attacks causes the death of a player or building

    • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip

  • Updated the Taunt: Zoomin' Broom sound effects

  • PASS Time update
    • Fixed workshop maps not loading correctly

    • Fixed being able to get inside jump pads

    • Removed Sandman long-distance steal

    • Added experimental cvars for playtesting
  • Updated cp_vanguard
    • Removed teleporter exploit on second point

    • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo
    • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast
    • Adjusted various spawn point facings to make side exits more obvious

    • Adjusted position of resupply cabinet in RED's 1st spawn

    • Added ledge to 2nd point flank route window

    • Adjusted common sentry nests on 2nd

    • Added stronger light to entrance of lower flank route

    • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening

    • RED no longer get forced respawn when 2nd is captured

    • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels

    • Adjusted timing of flank doors at 2nd and in mines

    • Updated door texture for flank exit by 2nd point gate

    • Improved defendability and enlarged 3rd point

    • Adjusted position of 3rd cap

    • Adjusted health & ammo at 3rd

    • Updated door texture for flank exit by mines

    • Changed a medium ammo pack at last to full ammo pack

    • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)

    • Added 3rd exit to BLU's last forward spawn

    • Improved defendability of ledges at last inside building

    • Added new dropdown area to RED's last

    • Adjusted lighting in various areas

    • Fixed dx settings on light pole props

 

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