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Steam Client Update Released


Brick Tamland
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An update has been released for the Steam Client and will be automatically downloaded.

 

General

  • Added Steam Overlay support for games using the Vulkan graphics API

  • Improved performance when you are a member of a large number of groups

  • Fixed a bug preventing invites to Steam Groups from showing in the friends UI

  • Fixed a bug which caused non-Steam games to remain in the app list after deletion

  • Fixed a bug which caused "Hidden" status of non-Steam games to reset on every client restart

  • Improved handling and display of certain Unicode characters in profile names

  • Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown

  • Added an option to display download speeds as bits per second (Mbps) instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported

Windows

  • Removed an error message when selecting a shortcut file through the "Add a game..." file browser

  • Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)

  • Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam

  • Fixed several game-specific crashes, or cases where games refused to launch through Steam

Linux

  • Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input

    Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions

  • Fixed text corruption in the UI with some non-Western languages

Big Picture

  • Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.

  • Restyled mouse scroll thumbs to indicate whether content is available in the given direction

  • Added Store Page link to game library entries in the "Manage Game" section

  • Fixed Web Browser context menu not positioned correctly on certain screen sizes

  • Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay

In-Home Streaming

  • Added dynamic MTU discovery to compute the optimal packet size for your local network

  • Added streaming server support for a network performance test from the Steam Link

  • Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games

  • Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux

  • Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi

SteamVR

  • Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer

  • Updated the friends UI to indicate a different online status while you are in VR

  • Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly

  • Added an "Exit Game" alternate state for the "Play Game" button when viewing a library page in VR

  • Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller

  • Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard

  • Improved the library view to show all installed OpenVR applications, even non-Steam applications

  • Disabled the Big Picture startup sound when entering SteamVR

  • Added a warning message if the current controller or play area does not match the game requirements

Steam Controller

  • Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps

  • Added a menu item to edit controller configuration from the desktop-mode library context menu

  • Added an option for Big Picture overlay when launching controller-based games from the desktop library view

  • Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.

  • Improved reliability and performance of editing and publishing controller configurations

  • Added the ability to save controller configurations to local disk files

  • Added new auto-power-off options for 5 and 10 minutes

  • Improved XInput compatibility for some games (Final Fantasy 14)

  • Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad

  • Fixed mouse horizontal inversion not respecting rotation properly

  • Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers should no longer be shown in the controller list and controllers should be properly recognized upon return

  • Improved handling of pure Mouse/Keyboard and mixed XInput configurations

  • Added the ability to use other controllers alongside Steam Controllers. Games with XInput support will use whichever controller is active, other games will prefer alternate controllers when present.

  • Fixed action set selection UI with native games with large number of action sets

  • Fixed an issue where configuration changes would not stick with non-Steam shortcuts

  • Added support for the on-screen keyboard without entering Big Picture mode

  • Improved stability and window placement of desktop on-screen keyboard

  • Reduced size of desktop on-screen keyboard

  • Fixed haptics intensity being stuck to High if anti-deadzone was in use

  • Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)

  • Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)

  • Fixed occasional doubled input in Big Picture when initially powering on the controller

    Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel

  • Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes

 

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