Gandalfâ„¢ Posted July 15, 2016 Share Posted July 15, 2016 (edited) Turret was nerfed majorly a few weeks back, so I am here to suggest a buff for it. The Turret with different ammo, and damage. SMG: 6 - 17 Damage (1000/1000 Capacity) AR: 10 - 30 Damage (500/500 Capacity) Shotgun: 25 - 75 Damage (250/250 Capacity) Rifle: 50 - 100 Damage (100/100 Capacity) Or....... These can be separate turrets SMG Turret: 50 Points AR Turret: 100 Points Shotgun Turret: 150 Points Rifle Turret: 200 Points I'm not good at determining firerates, but you presumably the firerate gradually gets slower the more powerful the turret is. Edited July 15, 2016 by Gandalfâ„¢ 5 Quote Link to comment Share on other sites More sharing options...
->SK<- Posted July 15, 2016 Share Posted July 15, 2016 I wouldn't give rifles such a hard time in terms of ammo count, they're really hounded on ammo as it is. It is a good idea though, I will give you that. 1 Quote Link to comment Share on other sites More sharing options...
YogiBear3602 Posted July 16, 2016 Share Posted July 16, 2016 I Agree turrets should get a damage buff. idk about the separate turrets and stuff about the ammo. it is a cool idea tho. Quote Link to comment Share on other sites More sharing options...
Matt B Posted July 16, 2016 Share Posted July 16, 2016 i like this idea. maybe you could load a single turret with many different kinds of ammo? and depending on what is in it, it will fire all different kinds of ammo at once? and each ammo type has a different damage amount? that might be a bit difficult. and picking the ammo to load into the turret. Quote Link to comment Share on other sites More sharing options...
ATB Posted July 16, 2016 Share Posted July 16, 2016 That is an interesting one Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.