Brick Tamland Posted July 28, 2016 Share Posted July 28, 2016 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: MatchmakingCompetitive ModeAbandon penalty times are now longer for first-time abandoners with a low number of games played Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match. Fixed an issue where players could drop and reconnect too many times before triggering an abandon Casual ModeMatches can now start with fewer than 24 players when there are not enough compatible players in queueThe match will still add additional players (up to 24) as they become available This should improve queue times for low-population regions and game modes Added maps cp_gullywash, cp_snakewater, and koth_probed Fixed not being able to cycle between spectator modes Weapon viewmodelsThe field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)This feature is now allowed in Competitive Mode Improved and fixed many animations when using a higher viewmodel field-of-view Removed custom animations from the sv_pure whitelist because it was being exploited Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher) Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background Added the Prinny promo items to the Mann Co. Store Added the Florida LAN 2016 community medal PASS Time updateFixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy Tweaks and fixes for all maps Fix pack speed not being updated sometimes Aiming players will no longer receive pack speed bonus Some adjustments to reduce average round lengthOvertime will end immediately if the winning team touches the ball Overtime won't happen if it's impossible for the losing team to win Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time Fixed the pd_watergate HUD not drawing Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry Fixed getting a black screen if the chat window was open when the match stats were being shown Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as Fixed a client crash related to the animation system Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine Fixed hearing the "team wipe" Announcer audio at the incorrect times View the full article Quote Link to comment Share on other sites More sharing options...
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