Awesome dude Posted August 23, 2016 Share Posted August 23, 2016 (edited) I give you a lists, which is so I want you to do this. 1. Remove distance HUD at zombie volunteers. 2. Fix in objective map, the boss because when someone got redeemed then 10 seconds later then its turn to a boss. 3. Remove the Buff because its overpowered for human team. if you don't remove the buff then make gameplay become be boring. 4. Add the damage based from a distance. 5. Turret needed to buff the damage because its totally useless for use the turret. 6. 8 nails is too much so its need max 4 nails. 7. Add No-Collide with prop when the zombie is spawn and walk for 5 seconds then return to normal collision. 8. Change the ZE/Objs from 10% to 25% in Votelist system. 9. Add Timer Map cooldown in votelist system, for example when you played the map then should be cooldown for 6 hours. 10. In ZE knockback just make the zombie move very slowest when they get shot by a human team. 11. ZE should same as Counter Strike Source ZE gamemode because everyone the people want it. 12. Buff XM1014 (KF2 M4) just only firerate and damage because its looks so worst than ender as hell. 13. Fix Votelist its fucked already. 14. Remove AFK system when you're become be afk and not in zombie volunteers. 15. When buff is removed then remove resistance damage system too. 16. Almost all of guns is totally fucking unprofitable because its resistance damage system. Edited August 25, 2016 by How Super Terrible? 8 Quote Link to comment Share on other sites More sharing options...
Fir3w411 Posted August 23, 2016 Share Posted August 23, 2016 (edited) 1) what are you going to put in place of the current distance based zombie selection? 3) wat 10) zombies already move too slowly as it is, and making them run more slowly when shot isn't a good Idea IMO. I think this because since humans already run about the same speed as zombies, all one needs to do is turn around (which AFAIK you lose 0% of your forward running speed when looking back) and shoot it three or four times and it will never catch up. Also I haven't taken note, but do zombies two or three hit humans? Edited August 23, 2016 by Fir3w411 Quote Link to comment Share on other sites More sharing options...
Grim Raper Posted August 23, 2016 Share Posted August 23, 2016 I like the idea of removing buff. Then only good caders will be cading and people will have to practice and learn more on how to cade. (DOORCADES WONT BE EVERYWHERE) 1 Quote Link to comment Share on other sites More sharing options...
Trazix Posted August 25, 2016 Share Posted August 25, 2016 (edited) Number 1, 14, 16 is the biggest problem on this serveur for me 5, 6, 8, 9 its true these one should be reviewed 7 is good for avoid spawn cade like lambdacore after the tram Edited August 25, 2016 by Trazix 1 Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted August 28, 2016 Share Posted August 28, 2016 14 dosen't need to be removed, what if an player is on 24/7 and he not actively playing, but I have to totally agree with 14. 1 Quote Link to comment Share on other sites More sharing options...
ATB Posted September 1, 2016 Share Posted September 1, 2016 Currently will be looking into some of these suggestions/bugs but we'll be prioritizing bugs first before as some of these suggestions are pointless. 1. This can be solved by randomizing people to be zombie 2.) This has been resolved already 3.) This will have to be considered very seriously however a good solution for zombies to have balance is having a forced boss on wave 1 4.) This can be worked on after all bugs have been noted and fixed. 5.) The turret will have a revision of dmg to be more useful 6.) 4 nails will be brought back as 8 nails can be too powerful in particular situations. 7.) As noted in the past messing around with the collision system tends to break the server so this would have to be skipped 8.) This update has already been pushed to Central. 9.) Fixing up the old votelist system to replace the broken map cooldown system until it has been fixed 10.) ZE is currently going to be looked at but not first priority. 11.) As stated previously this is not a priority at the moment as ze is decently balanced as of now. 12.) The shotguns that shoot slowly and the tiny slug rifle will be looked at and buffed to a more reasonable speed. 13.) Votelist system as stated before will be worked on so please calm down 14.) Removing the AFK System would only make it worst as you would actually have legitimate afk zombies. 15.) Buff will most likely not be removed but solved by what was stated above 16.) Resistance damage system is fine as it stands as you say humans are overpowered this would make them even more op. Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted September 2, 2016 Share Posted September 2, 2016 1. This can be solved by randomizing people to be zombie That does my automatic redeem :/ Quote Link to comment Share on other sites More sharing options...
ATB Posted September 2, 2016 Share Posted September 2, 2016 That does my automatic redeem :/ What?? Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted September 2, 2016 Share Posted September 2, 2016 What?? ha you just got fooled by the pranks Quote Link to comment Share on other sites More sharing options...
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