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Zs Suggestion/bugs Or Glitch.


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I give you a lists, which is so I want you to do this.

 

1. Remove distance HUD at zombie volunteers.

2. Fix in objective map, the boss because when someone got redeemed then 10 seconds later then its turn to a boss.

3. Remove the Buff because its overpowered for human team. if you don't remove the buff then make gameplay become be boring.

4. Add the damage based from a distance.

5. Turret needed to buff the damage because its totally useless for use the turret.

6. 8 nails is too much so its need max 4 nails.

7. Add No-Collide with prop when the zombie is spawn and walk for 5 seconds then return to normal collision.

8. Change the ZE/Objs from 10% to 25% in Votelist system.

9. Add Timer Map cooldown in votelist system, for example when you played the map then should be cooldown for 6 hours.

10. In ZE knockback just make the zombie move very slowest when they get shot by a human team.

11. ZE should same as Counter Strike Source ZE gamemode because everyone the people want it.

12. Buff XM1014 (KF2 M4) just only firerate and damage because its looks so worst than ender as hell.

13. Fix Votelist its fucked already.

14. Remove AFK system when you're become be afk and not in zombie volunteers.

15. When buff is removed then remove resistance damage system too.

16. Almost all of guns is totally fucking unprofitable because its resistance damage system.

Edited by How Super Terrible?
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1) what are you going to put in place of the current distance based zombie selection?

 

3) wat

 

10) zombies already move too slowly as it is, and making them run more slowly when shot isn't a good Idea IMO.

 

I think this because since humans already run about the same speed as zombies, all one needs to do is turn around (which AFAIK you lose 0% of your forward running speed when looking back) and shoot it three or four times and it will never catch up.

 

Also I haven't taken note, but do zombies two or three hit humans?

Edited by Fir3w411
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Currently will be looking into some of these suggestions/bugs but we'll be prioritizing bugs first before as some

 

of these suggestions are pointless.

 

1. This can be solved by randomizing people to be zombie

2.) This has been resolved already

3.) This will have to be considered very seriously however a good solution for zombies to have balance is having a forced boss on wave 1

4.) This can be worked on after all bugs have been noted and fixed.

5.) The turret will have a revision of dmg to be more useful

6.) 4 nails will be brought back as 8 nails can be too powerful in particular situations.

7.) As noted in the past messing around with the collision system tends to break the server so this would have to be skipped

8.) This update has already been pushed to Central.

9.) Fixing up the old votelist system to replace the broken map cooldown system until it has been fixed

10.) ZE is currently going to be looked at but not first priority.

11.) As stated previously this is not a priority at the moment as ze is decently balanced as of now.

12.) The shotguns that shoot slowly and the tiny slug rifle will be looked at and buffed to a more reasonable speed.

13.) Votelist system as stated before will be worked on so please calm down

14.) Removing the AFK System would only make it worst as you would actually have legitimate afk zombies.

15.) Buff will most likely not be removed but solved by what was stated above

16.) Resistance damage system is fine as it stands as you say humans are overpowered this would make them even more op.

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