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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA'lloween 2016 community event medals

  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown

    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state

    • This should generally only be necessary if running server plugins that are not compatible with hibernation

    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary

    • Sappers can no longer be used while a truce is active
  • Updated the "tiny" spellbook spell
    • Fixed a case where players could get outside the world

    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld

  • Fixed Halloween contract reward items not being craftable

  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats

  • Fixed Casual search criteria being saved automatically while connecting to a server

  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions

  • Updated the equip region for the Spine-Chilling Skull

  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area

    • Fixed exploit where players could get out of the map near graveyard

    • Fixed exploit where players could enter RED base as BLU

    • Fixed some skeletons running into lava when there are no enemies in Hell

    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players

    • Fixed big ghost getting stuck when map ends

    • Fixed a spot where players could get stuck if entering it under Tiny spell

    • Fixed another case of non-solid pumpkin

    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs

    • Fixed nonsolid pumpkin in lobby

    • Fixed trigger bounds in RED spawn

    • Various lighting changes

 

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