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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed invisible weapons on other players when they have recently changed loadout

  • Fixed color correction not working

  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match

  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views

  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout

  • Fixed some Strange map filters displaying the wrong map names in their descriptions

  • Replaced convar tf_teamtalk with tf_gravetalk
    • When enabled, living players can receive text and voice chat from dead players

    • When disabled, living players cannot hear the dead, regardless of team

    • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team

    • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce

  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed

  • Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting

  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell

  • Fixed a missing material in the main menu

  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors

  • Added the Chapelaria 6v6 tournament medals for season 1

  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects

  • Updated the localization files

  • Updated mvm_ghost_town to fix the cube maps

  • Updated mvm_mannhattan
    • Fixed Spies spawning behind the closed door at Gate A

    • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
  • Updated pl_millstone_event (Hellstone)
    • Fixed an exploit where you could trap Horseless Headless Horsemann in place

    • Fixed some door frames from being able to shoot through them

    • Fixed a texture error

    • Fixed a barrel that you could walk through

    • Improved navigation file for better bot movement

    • Fixed being able to shoot through building wall located front of RED 1st base

    • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

 

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