Brick Tamland Posted November 11, 2016 Share Posted November 11, 2016 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed invisible weapons on other players when they have recently changed loadout Fixed color correction not working Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match Fixed particles not being removed from cosmetics when toggling between third-person and first-person views Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout Fixed some Strange map filters displaying the wrong map names in their descriptions Replaced convar tf_teamtalk with tf_gravetalkWhen enabled, living players can receive text and voice chat from dead players When disabled, living players cannot hear the dead, regardless of team Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team Defaults to on, except in Competitive matches Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell Fixed a missing material in the main menu Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors Added the Chapelaria 6v6 tournament medals for season 1 Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects Updated the localization files Updated mvm_ghost_town to fix the cube maps Updated mvm_mannhattanFixed Spies spawning behind the closed door at Gate A Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun Updated pl_millstone_event (Hellstone)Fixed an exploit where you could trap Horseless Headless Horsemann in place Fixed some door frames from being able to shoot through them Fixed a texture error Fixed a barrel that you could walk through Improved navigation file for better bot movement Fixed being able to shoot through building wall located front of RED 1st base Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps View the full article Quote Link to comment Share on other sites More sharing options...
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