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Holiday Punch And Medieval Weapons In The Ring


Mr. FiR3-B1rD
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Idk why people keeping bringing Holiday Punches into the boxing ring. People can just get cheap shots when they hit someone on an all crit server (e.g. Trade 2). I think it's not the best melee weapon to fight with since people can just kill themselves when they get hit.

 

I know it's against the rules to bring guns and whatsoever into the ring, but wouldn't it be possible to allow the following weapons into the ring?: Mad Milk, Bonk! Atomic Punch, Crit-A-Cola, Buff Banner, Battalion's Backup, Concheror, Sandwiches, Medi Guns (maybe), Jarate. These weapons don't hurt anyone but I'm not demanding that HG implement this.

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People bring the weapon into the ring cause it's fun to use duh!

I really don't see the problem with it other than the cheap kills lol.

as for the weapons that you think should be allowed into the boxing ring...

Mad milk and Bonk! Atomic Punch seems okay, Crit-A-Cola is kinda dumb since the server already has all crits on. it will only make you faster, not really that helpful. Same goes with the Jarate. and uh Buff Banner, Battalion's Backup, Concheror don't seem that helpful as well since the crits will mostly be doing the work. and the Medigun? Nope. That is more unfair than the holiday punch lol. :tf2::member:

 

:apple:

Edited by Brgr.
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I agree with your point that Jarate and Crit-A-Cola wouldn't be necessary in ring (unless ur trying to level up strange ones). I also agree 100% that mediguns should be kept outside since it's an unfair advantage. Buff Banner also wouldn't be necessary (unless leveling up a strange variant). Battalion's can nullify crits for a couple of seconds and the Conch allows allies to restores health on hits, so they could work. For Sandwiches, I guess they would be fine since there are only two healthpaks and there can be over ten people in the ring at some times. But again, I'm not forcing the higher-ups in HG to implement this :-)

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