Kirbs Posted February 12, 2017 Share Posted February 12, 2017 (edited) The reason I'm reposting this thread is because there has been an update to the map. There are now more spots to cade at and there are a lot more props to use on the map. --- Also, this time there are screenshots added in the workshop here: http://steamcommunit...s/?id=862957457 -- Here are just some of the screenshots: -- This is what the map looks like from outside: Here is a front view of the house: Players also have access to the roof: The storage room - This is where you can access the roof of the house: The foyer - connects to the main entrance and the storage area Upstairs - Accessible from the foyer and connects to the "defense area" Here is the defense area. It has windows that are too short for zombies to get through, but watch out, since headcrabs can sneak in this way. The shed - a secondary cading spot with extra props you can use This is just what's behind the house. Not much, but there are some barrels you can use And finally, this is where the zombies and boss zombies spawn: Edited February 12, 2017 by Kirbs 2 Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted February 13, 2017 Share Posted February 13, 2017 (edited) I'm not the most qualified to give tips for maps, but I can give you decent input. First off, I thank you for contributing. It's nice to see people making maps. I just feel that it needs a couple things. First off, We have a ton of housemaps. This house is probably one of the better houses in terms of cading potential, with multiple fall back points, not a bunch of entry points for zombies, and a good amount of props. However, there are a few issues. Having the roof open is nice, but it leaves the huge potential of a legion rush on wave 2 which would effectively force the humans into the final room on wave 2. If the opening to the roof was easier to cade, that would be much better. Perhaps closing the ladder with walls and putting a doorway at the bottom would help? In the final room, the windows above leave king headcrabs to fit right through, which would be a death sentence for lower populations. Due to the size of the room, the windows seem difficult to defend. Once wave 4 hits, poison headcrabs will be jumping around inside the cade and very hard to stop. But most importantly, it just needs some more stuff. As mentioned, we have a ton of housemaps. What seperates fun housemaps from boring housemaps is variety in GOOD cading spots. Neighborhood is great example. It doesn't fit the mold of house maps, but it reality its just 3 houses put into one map. One of these houses alone would make for a pretty boring map. However, the 3 houses combined, with all having great potential for cading(lots of props, plenty of chokepoints, and not a bunch of windows that zombies can get in right away) shakes up gameplay. In general, small maps are boring due to a lack of gameplay in having to cade the same point everytime, even if the cading spot itself is pretty good. While big maps can suffer similar issues(banana mall), that is a different issue entirely. Now I'm not expecting you to make a neighborhood, that is a classic. This seems like a good first attempt, and everyone appreciates people adding content. I would take what you have built so far and look how you can expand it. Give it some more houses that can be caded well. Maybe a crazy sewer system with rooms hidden deep within. Just something more to put it out of that league of boring 1 cading spot house map. Let your creativity run wild! Again, thank you for contributing, it means a lot that people are trying to add more to the server. Edited February 13, 2017 by Porter2455 1 Quote Link to comment Share on other sites More sharing options...
Kirbs Posted February 14, 2017 Author Share Posted February 14, 2017 (edited) @Porter2455 Thanks for the input, I really appreciate it. Edited February 14, 2017 by Kirbs 1 Quote Link to comment Share on other sites More sharing options...
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