Kirbs Posted March 7, 2017 Share Posted March 7, 2017 (edited) Maybe instead, the players that are the farthest from other players become zombies, so the players who are separated start as zombies, instead of the players closest to the zombie spawns. This would give players more time to prepare themselves before the round starts. How the distance between players can be calculated: sqrt[ (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2 ] Edited March 7, 2017 by Kirbs 1 Quote Link to comment Share on other sites More sharing options...
Trazix Posted March 7, 2017 Share Posted March 7, 2017 I had thought of spawning 3 random npc kleiner in the map and the guys who are the farthest of it they are selected for zombie list (finish distance spawn zombie) This will separate humans into 3 side and that gonna avoid safe corner with 70 human at the same place and create a big lag for 30 seconds. NPC Disappearing when the wave starts. 1 Quote Link to comment Share on other sites More sharing options...
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