Chiken ಠ͜�ಠPosted May 30, 2017 Share Posted May 30, 2017 On objective maps and maps in general there is a problem with humans losing massive numbers in the first two-ish rounds. On the server we usually win ~10% of games on a given zs or obj map. Most of those games that are won are due to a weak zombie team that have klienmares or low numbers in general. ex: wave 5 13 vs 67. When starting an objective map with a 13 vs 52 start usually turns into a 52 vs 13 in the first few minutes due to inability to defend. I try to do my best to yell at people to defend yet being organized and buying a gun and pressing the left click button is a pretty hard thing for the inhabitants of HG ZS. This is a bigger problem when playing maps that have a very clustered start where humans are right next to the zombie spawn. A simple solution to this problem is to either re-add the alyx pistol or revert back to the old (old) Glock. Adding a powerful pistol for the first couple waves allows designated caders to build a cade without getting dicked by zombies in the first two rounds. If the players could somehow learn to defend then this problem wouldn't occur. I can't change how the players work but hopefully the game. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.