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Divide Zombie Survival Into Two Servers With A 64 Client Limit


kv526
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Garry himself had said that running above 64 players will cause exponentially worse performance issues per client. Even though source can theoretically run a multiplayer server of 255 simultaneous clients.

 

We saw tonight how 96 players on a reasonably optimized map, stuttered on every client.

 

Proposal:

[HG] Zombie Survival East [#1] - 64/64

[HG] Zombie Survival West [#2] - 64/64

 

And knowing that srcds.exe is a single-threaded application; dividing one server into two smaller ones will have great performance benefits. Each server can share the exact same content if you wish. Clients with poor internet latency will be able to connect to one server that will give a better connection, thus benefiting everyone.

 

I'm available to answer any questions or comments you have over my argument.

Edited by MoonChickenDogRat
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Have discussions opened about the performance issues the current server is having? Perhaps reduce the total clients to 64.

There are discussions in progress over the current performance issues and it is being looked into. If need be we will lower the player cap back to 90 which was stable prior to bumping up to 100.

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To add on, population is killed by ip switches. So its not going to happen.

 

This makes sense. Have the leaders thought of advertising the forum more on the game servers? That way players get more involved with the community over the server. This will also make IP changes an easier transition.

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