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Qol Improvements + Extras


Incineroar
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I have few suggestions here for the ZS server

 

Rebalancing:

- Trading Cards should not take in effect during Objective or Zombie Escape maps.

- Following Bosses should not get Godmode from Bonus Crate:

* Chrono Butcher: After it goes invincible; It can phase to bases without forcefields and kill everybody while invincible

* Nightmare: Already deals tons of damage and with Ruin.

* Ticklemare: Same as Nightmare with long arms.

 

Worth Menu:

Utility tab has currently nothing; here are few items to add as a suggestion

- Healing Station (Worth: 50): uses 10 Medic Kit Power per 25 HP and has a cooldown of 12s on each player. Max Medic Power can hold is 300 MAX

* Players must use E on the station

* The person who put up the Healing Station gains 2 Points per 40HP

 

- Welding Table (Worth: 35): Allows you to craft a item without another player stealing your items from the ground. While having this in your inventory your speed is slower.

* +2 points to person who owns welding table and crafter

* No longer any issues with people stealing items!

 

- Portable Ladder (Worth: 60): Now allows you to go skycade higher places!

* Easily destroyable

* Maximum of 5 can be bought (if thats possible)

 

- Riot Armor (Worth: 40): Adds 20 Armor HP to your current HP.

* Can recover armor HP by medic?

 

- Sticky Medic Grenade (Worth: 85): Stickier Version of Medic Grenade!

 

Text/Bug Issues

- Zombie Side:

* The text below Resist Gauge has a ! at the end of Barricade Points please remove that its bugging me D:

* Sometimes you do not gain barricade points after death.

* You lose barricade points if you redeem then die.

* If 60% or 80% players die during wave 2+; other zombies appear as locked

 

- Sometimes graphical errors such as damage showing for shade (bulletproof)

- Sold out Point items with limits such as grenades sometimes show their max amount but really they are sold out.

 

Quality of Life

Allow Humans to move Supply Crate (Requires 10/20/30 people depending on amount of players)

Supply Crate now shows %HP

Doors now have HP

Add blue aura to people in your friendslist or shield above their head

Forcefields/Supplycrate/Deployables now show up while using SHIFT.

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Add blue aura to people in your friendslist or shield above their head

 

We already have this feature in ZS, friends have a blue circle below them. Unless you're suggesting for an easier way to mark your friends of course, but blue auras (like medic?) will simply block vision and confuse medics while shields block vision above. I find the blue circle non-intrusive though, I like it.

 

Forcefields/Supplycrate/Deployables now show up while using SHIFT.

 

Forcefields and Deployables adds more hassle to solocades which usually don't want to attract much attention, but team wall spy can be disabled anyway.

I believe the supply crate should as well show up, due to some graphical bug causing the armory icon to not appear on players' screen.

 

Other than that, I believe everything else is fine except for most of the new worth menu items, either that they're OP, not worth it or a hassle anyway. Although I would like carried items to be unable to be selected and an easier way to craft, but the welding table will be useless in most cases, due to there being only 0-3 craftable item per map.

Edited by Aachen
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