Brick Tamland Posted June 2, 2020 Share Posted June 2, 2020 A new Steam client has been released and will be automatically downloaded.Remote Play Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster. Throttle downloads on the client while streaming, if that option is enabled in the Download settings Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings Changing Remote Play settings on the client will affect any current streaming sessions Reduced the cursor scale when streaming to mobile devices WindowsFix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.LinuxUpdated 'scout' steam runtime to 0.20200505.0 Fixes bundled zenity binary Show progress bar while updating pinned libraries Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates Linux Shader Pre-CachingAdded support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default Changed processing tasks to idle priority Updated Vulkan layer API version SteamNetworkingSocketsImproved routing for P2P connections Connections to the local user now go through internal loopback instead of being relayed over the Internet Fix crash bug when attempting P2P connection to self Fix bug causing excessive pings to be sent if connection starts timing out Steam InputFixed hang enumerating some rare USB devices on WindowsSteamVRFixed hang on SteamVR startup on Windows 7View the full article Quote Link to comment Share on other sites More sharing options...
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