Brick Tamland Posted October 14, 2020 Share Posted October 14, 2020 An update has been released for Left 4 Dead 2.Last Stand:- Fixed ammo pile in Junkyard not spawning on second round of Versus.- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.Survival:- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.Tank Run:- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.RocketDude:- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.- Added support for custom playground maps ( a guide will provided by ReneTM ).- Fixed players not instantly dying when jumping into c14m1 safe room water area.- Fixed players not instantly dying when jumping into c14m2 finale water.- Lowered slow motion probability from 10% to 5% as requested by many players.- Fixed RocketDude decals sometimes not showing up.- Fixed new best times not saving.- Added Start and finish textures.Other:- Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).- Fixed tanks spawning before the finale on No Mercy 5.- Fixed a few stuck Special Infected issues on survival maps.- Fixed setting the input mode to joystick/Steam Input.- Increased command limit before causing a disconnect.- Fixed some reported model crashes. View the full article Quote Link to comment Share on other sites More sharing options...
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