Aquadango Posted January 28, 2021 Share Posted January 28, 2021 Welcome to Egyptian Sand. So, what's changed? As the server has changed and progressed over the years, the clear indication that the preferred maps to be played are small to medium size maps. As such, maps made a couple of years ago may not be balanced with the consent changing meta of HG ZS. Nothing against the original creator of ancient sand but, players are wanting maps to be less confusing and are more focused on the gamemode itself. To reiterate, the same basic layout of ancient sand has been retained with some areas deemed too undesirable to cade removed or edited to make cading more easier and streamlined. Most areas have been moved to mostly one side of the map so players can rush to a spot and still be close enough to rush to the cade. You can still jump and run around if you feel so inclined but, hiding spots on the map have been mostly removed. This isn't a hide-and-seek gamemode after all. Anyways, leave any feedback or comments below as always, map changes will be listed below. Screenshots Changelogs Version 1 - Major layout changes to simplify the map - Crate spots are now easier to defend - Crate spots are now varied - Christmas has been expanded - Water has been added to prevent kleiners from dying - Many pickups have been added - Major retexturing - Zombies gain a 15% speed boost to make getting around the map easier - Zombie spawn has been moved more central to help prevent spawn camping - Some secret changes Post any questions, suggestions, or bugs below! 5 1 Quote Link to comment Share on other sites More sharing options...
Lucas15 Posted January 29, 2021 Share Posted January 29, 2021 This looks pretty nice! Great work Quote Link to comment Share on other sites More sharing options...
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