SenpaiiPlz Posted April 11, 2021 Share Posted April 11, 2021 Hello everyone. I was wondering if anyone has a dummies guide on how to start mapping? Like what program(s) to use, possibly youtube guides on how to get started, etc. I just joined HGDC and would really like to be able to help the community in other ways too, such as creating new maps for our servers! I would specifically have interest in making Course maps and I have an idea for one TTT map too. Idk if different types of maps take different programs/tools/etc., but that's why I'm here to ask! If anyone wouldn't mind, I'd really appreciate some solid feedback here Quote Link to comment Share on other sites More sharing options...
Aquadango Posted April 11, 2021 Share Posted April 11, 2021 I'm guessing for CSGO you can go through the whole series here. For logic tutorials, plenty is available on youtube and the documentation should be somewhat easy to understand. ONLY If you are ever interested in mapping for ZS, you'll need an FGD file found here. https://github.com/JetBoom/zombiesurvival If not ignore the above. And if you want to try another version of hammer. 1 1 Quote Link to comment Share on other sites More sharing options...
SenpaiiPlz Posted April 11, 2021 Author Share Posted April 11, 2021 15 minutes ago, Aquadango said: For logic tutorials, plenty is available on youtube and the documentation should be somewhat easy to understand. What do you mean by logic tutorials? Is logic a program/tool or? Also, thank you very much for the prompt and helpful reply! Are any/all of these things free to use? If not, how much $? Quote Link to comment Share on other sites More sharing options...
Aquadango Posted April 12, 2021 Share Posted April 12, 2021 Map logic is used to make things in the map have advance functions. Think like the jailbreak mini-games; they are built using logic entities. As for the tools they are free as far as I can tell. 1 Quote Link to comment Share on other sites More sharing options...
Icaema Posted April 12, 2021 Share Posted April 12, 2021 11 hours ago, SenpaiiPlz said: What do you mean by logic tutorials? Is logic a program/tool or? Also, thank you very much for the prompt and helpful reply! Are any/all of these things free to use? If not, how much $? 10 hours ago, Aquadango said: Map logic is used to make things in the map have advance functions. Think like the jailbreak mini-games; they are built using logic entities. As for the tools they are free as far as I can tell. Logic is how you add dynamic elements into a map, like a counter, button, or trigger. Logic is done in Hammer with Inputs and Outputs You can do incredible things with IO The Hammer editor is free if you own the prime upgrade for CS:GO Lots of great text tutorials can be found here: https://developer.valvesoftware.com/wiki/Category:Level_Design 1 Quote Link to comment Share on other sites More sharing options...
SELERY Posted April 12, 2021 Share Posted April 12, 2021 (edited) Tophatwaffle, 3kliksphilip, and world of level design are all great resources. Hammer ++ is absolutely amazing, but hasn't been released for csgo yet. You will have to use normal hammer for csgo, you can download the sdk by following this https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Authoring_Tools#Downloading_and_Installation If you are considering really getting into hammer I highly recommend keeping your custom assets in individual folders to prevent auto packing issues in the future. If you don't, you'll end up with map files packed full of unnecessary textures which will make it too large for fast dl. This is the one thing I regret not doing when I started. You can find a tutorial here https://www.tophattwaffle.com/custom-content-without-contamination/ Mapping discord are a great resource. You can always search old conversations and ask hammer pros when you get stuck. Here's my list of discords; https://discord.com/invite/unqF28r this is map core, they're more focused around clean competitive csgo maps, but are great for learning optimization and detailing along with modeling https://discord.gg/sourceengine the source engine discord, the resources channel is an ongoing list of helpful resources https://discord.gg/zVRDgWU the hammer editor discord, this is the best place imo to ask about custom community maps A great way to learn is by finding something you want to do on an existing map and decompling it to see how they made it inside hammer. For that you'll need bsp source https://developer.valvesoftware.com/wiki/BSPSource The default compiler is alright, but I recommend compile pal since it's easier to use and let's you adjust how many cpu cores it uses. https://compilepal.ruar.ai/ You will also want a packing program. Compile pal has an automatic one, but sometimes you'll have to add or remove an asset manually. For that I recommend VIDE https://www.tophattwaffle.com/downloads/vide/ If you're looking for free custom textures this is a good place to start https://www.textures.com/category/brick/1 You'll have to convert them to vmt, I wrote a guide here If you have any questions, feel free to message me on discord Edited April 12, 2021 by SELERY 3 Quote Link to comment Share on other sites More sharing options...
SenpaiiPlz Posted April 12, 2021 Author Share Posted April 12, 2021 Wow, thank you everyone for your replies. I really appreciate it! 1 Quote Link to comment Share on other sites More sharing options...
not rick Posted April 12, 2021 Share Posted April 12, 2021 3 minutes ago, SenpaiiPlz said: Wow, thank you everyone for your replies. I really appreciate it! thxs bro :3 Quote Link to comment Share on other sites More sharing options...
SenpaiiPlz Posted April 12, 2021 Author Share Posted April 12, 2021 1 hour ago, not rick™ said: thxs bro :3 ? Quote Link to comment Share on other sites More sharing options...
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