Brick Tamland Posted October 8, 2021 Share Posted October 8, 2021 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed The Bone Cone hiding the player's headFixed missing clap sound for the Taunt: The Homerunner's HobbyFixed missing siren sound for the Taunt: The Mannbulance!Fixed LOD and loop bug for the Taunt: Bare Knuckle BeatdownUpdated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materialsUpdated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issuesUpdated the Shrieking Shades Unusual effect to prevent a naming conflict with another effectUpdated the Spectral Shackles Unusual effect to fix some material and rendering issuesUpdated the Thundering Spirit Unusual effect to fix a missing glow effectUpdated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"Updated the localization filesUpdated the Swashbuckled war paintFixed an issue with the Holy MackerelRemoved Yeti gradientReplaced Yeti gun oil sticker with skull and crossbonesUpdated the Necromanced war paint Fixed an issue with the Holy MackerelFixed BLU team colorsUpdated pd_farmageddonOptimizationsFixed asymmetrical doorways Fixed players being pushed into the ground instead of killed when Gourdon's mouth closesUpdated koth_synthetic_eventReplaced broken prop in room behind BLU spawnFixed console warningsFixed a place where players could get out of the mapUpdated koth_los_muertosFixed console warningsUpdated pl_terror_eventFixed RED players sometimes spawning into 2nd RED spawn instead of 1st oneFixed a cosmetic issue with RED spawn door in the 2nd spawn areaFixed players being able to see out of mapAdded a 2 spots for collectable gargoyle to spawn inAdded missing nav for bots in the underworldUpdated cp_ambush_eventFixed players being able to get out from playable area in underworldFixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3Fixed some stage 3 BLU spawn respawn visualizers looking oddSlightly moved some underworld enter portals off from wallsSlightly decreased time added when capping last points of 1st and 2nd stageFixed some places where players could get out of the mapView the full article Quote Link to comment Share on other sites More sharing options...
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