Brick Tamland Posted November 15, 2021 Share Posted November 15, 2021 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed Dragon's Fury projectiles colliding with other projectilesFixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entitiesFixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entitiesFixed an exploit related to opening the ConTracker while the taunt menu is openFixed an issue with props and team colors when taunting with Australium weaponsFixed servers not being able to load Mann vs. Machine .pop files for workshop mapsFixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottlesFixed large bundle descriptions being clipped in the Mann Co. StoreFixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad PipesFixed a sound bug related to using The Huntsman and the Taunt: Zoomin' BroomFixed players receiving knockback from enemy weapons during a truceUpdated Mann vs. Machine modeFixed an infinite health exploit for Snipers using The RazorbackFixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefileUpdated the Strange ranks for the Razorback to be similar to the ManntreadsUpdated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materialsUpdated/Added some tournament medalsUpdated the localization filesUpdated koth_synthetic_eventFixed some prop pop inAdded backup check to try to make sure the point is set to neutral when the toastmaster spawnsIncreased volume of toastmaster summon sounds to make it more obvious when he spawnsUpdated pd_farmageddonUpdated scarecrow logic to make damaging them more consistentFixed incorrect farmer line playing sometimes when the cap opensAdded func_respawnflag back to the acid area in cap zone that mysteriously vanishedFixed some floating props and beamsAdded team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"Blocked off sentry spot under the ramps at mid because it was too advantageousCommunity requestAdded new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activatorView the full article Quote Link to comment Share on other sites More sharing options...
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