Brick Tamland Posted September 26, 2022 Share Posted September 26, 2022 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some stability issuesFixed being able to equip conflicting cosmetic items using +quickswitchFixed precached particles not being deleted across map changesFixed some hats with drop_type "drop" not being dropped in the worldFixed headshot animations sometimes playing at map originFixed missing polygon on Pyro's fingerFixed clipped text in the Mann vs. Machine loot list screenFixed missing BLU skin for The Sydney SleeperFixed some attribute descriptions being cut off in the Item Pickup dialogFixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon scriptFixed players not igniting after being shot when the map has applied the TF_COND_GAS conditionFixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART conditionFixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activatedUpdated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animationsUpdated the tf_logic_cp_timer entity so it can also be used for team REDUpdated/Added some tournament medalsUpdated the localization filesUpdated the Hazard HeadgearFixed using the wrong lightwarpUpdated the backpack image to match the itemUpdated the Fizzy PharmacistMoved the soda bottle to the other side of the Medic to fix clipping problemsFixed the second style not hiding the bottleUpdated pl_upwardFixed exploit that allowed buildings to be built in an area that is later shut off from both teamsUpdated cp_snakewater_final1Minor visual, clipping/blockbullet, and detailing fixesFixed alignment issuesFixed some mirroring issuesUpdated mid slightly to make it more mirroredIncreased wall heights on mid to allow more jumpsUpdated last spawn room to reduce the randomness of spawnpoints Slightly increased cap time on last to account for longer travel time to the pointSpeculative changes to fix some "wallbug" issuesAdded Competitive mode stageView the full article Quote Link to comment Share on other sites More sharing options...
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