Brick Tamland Posted October 11, 2022 Share Posted October 11, 2022 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a client crash related to the Ghoulpit contractFixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the ToastmasterFixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle countFixed the hook's self-ilummination for The Hook, Line, and ThinkerFixed a materials problem with the Cabinet MannFixed a clipping problem with The Imp's ImprintFixed some cosmetic cases not showing the correct skins in the Mann Co. CatalogFixed sound file references for the Taunt: Luxury Lounge pointing to missing filesUpdated the Magical Mount and The Pony Express to be assisters in PyrovisionUpdated the item_type_name values for some itemsUpdated koth_sawmill_eventFixed RED team portal to the underworld not enablingUpdated plr_hacksaw_eventAdjusted prop fade distancesAdded more details across the mapAdded overlays in some spots to make Snipers more visibleFilled the final death pit with billowing smokeFixed perch spots around the mapFixed various displacement gapsFixed z-fighting on fence propsFixed being able to place teleporters too close to your own spawn doorsFixed payload sawblade damage not being consistentFixed players spawning in the overworld when the underworld race is activeFixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld raceFixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)Fixed errors caused by missing gib types for crowsFixed incorrect prop collisionsImproved fire safetyPrevented the HHH from falling into pitsUpdated ctf_crasherFixed BLU flag outline not displaying properly when homeTweaked nag line preparation to ensure it works correctly for both teamsPotential fix for casual mode lines still interrupting announcer despite being mutedPotential fix for edge case where giants are not killed when dropping or capturing a flag on high-load serversGiant medics will no longer mirror blast jumps above certain speedsFixed dispenser sometimes not properly attaching to giantsFixed having multiple giants for the same team at the same timeUpdated pl_sludgepit_eventRemoved spells due to an exploit where players could get out of the mapAdded cubemaps to fix weird visuals on metallic propsRemoved assets leftover from the non-Halloween version of the mapUpdated pl_hasslecastleFixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final capFixed exploit that allowed buildings to be built in an area that is later shut off from both teamsView the full article Quote Link to comment Share on other sites More sharing options...
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