Brick Tamland Posted December 1, 2022 Share Posted December 1, 2022 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Implemented VScriptVScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.Interface with entities and the world like regular Hammer logicSimplify things that were previously incredibly complicated/tedious in Hammer logicInteract with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modesReact to game events and change the outcome of certain things, such as damage calculationsMore technical info about VScript for Team Fortress 2 is available on the Valve Developer Communityhttps://developer.valvesoftware.com/wiki/VScripthttps://developer.valvesoftware.com/wiki/List_of_TF2_Script_FunctionsAdded the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTextureAdded support for custom MvM upgrade files packed into the mapAdded point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow modeExposed several movement related ConVarsImplemented support for func_monitor and camerasImplemented logic_eventlistener for listening to game events from Hammer logicAdded the ability to pass parameters and delay to MvM populator actionsImproved compile time with VRADSpecial thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requestsView the full article Quote Link to comment Share on other sites More sharing options...
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