Brick Tamland Posted July 21, 2023 Share Posted July 21, 2023 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added main menu character for the Summer eventFixed pd_watergate capture zone not working properlyFixed geometry collision issue with the Wildflower Meadows Unusual effectFixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfacesFixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving playersFixed the Strange Filter prefix for pd_selbyenFixed broken materials for the second style of the Cranium CoverUpdated koth_sharkbayFixed the flying boatRemoved collision from seagullsUpdated Map Stamp iconsUpdated koth_rotundaAligned various texturesImproved clipping slightlyRaised gate to flank route for ease of accessAligned some propsUpdated cp_hardwood_finalFixed a crash affecting a small number of playersMinor clipping adjustments throughout the mapMinor lighting issues fixed throughout the mapAdjusted areaportalwindow fade brush texturesAdjusted collisions for some propsUpdated cp_steelMore blockbullet /clipbrush swaps where neededFixed some stairs/ramp brushes needed to be extended to the bottom of the rampFixed more small unnecessary prop collision/clip removalsFixed blatant texture misalignmentAddressed perch spot outside Red spawn on wood beamClosed some accidental holes in geometryAdditional fixes to a sticky/shooting exploit through and under Red's E platform areaIncreased pit damage to kill some certain class loadouts in a single triggerMoved Blu spawns forward a little to previous distanceExtended projectile blocker brush along the top side of the Blu spawn building's roofFixed Sniper sightline into Red's first spawn points from EUpdated koth_rotundaAligned various textures and fixed cubemap issueImproved clippingImproved lighting and reduced visual noise on some texturesRaised gate to flank route for ease of accessAligned some propsFixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)Added missing collision to some propsSealed the map moreUpdated cp_sulfurFixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control pointFixed a case where Blu could contest their own winFixed a case where you could build a teleporter under a platform and become trappedAltered Blu spawn positions to better lead players towards the point they should be attacking during different states of the gameAltered Red spawn positons to spread them out when defending main pointLowered Red's initial time to defend slightlyConvinced the boiling water to properly scald people that are submerged below the surfaceGravity density in the potplants has been correctly calibratedReduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forwardB can no longer be capped from the outside of the buildingArea under Point A can no longer be accessedFixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of theseUpdated pd_selbyenFixed exploit that would let you build in spawnSeal will now select a random skin every time it teleports to the break room (3 possible skins)Adjusted oob seal animation timingsFixed seal swimming animationAdded missing resupply cabinet on the Blu sideAdded some missing clipping that would let players build in undesirable placesFixed some floating windowsFixed some props clipping through stuffFixed some displacements clipping through stuffFixed some displacement seamsFixed some visible nodrawsFixed some z-fightingVarious detailing additionsUpdated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmishTF_Bots now function in Versus Saxton HaleFixed first-person spectators not seeing Hale's arms glow when he uses his abilitiesFixed players dropping Player Destruction pickupsFixed Hale sometimes holding Necro Smasher or SandvichFixed Hale's "Dispenser Down..." line playing for any type of building destroyedBy community request, added Pyro VSH lines, performed by James McGuinnUpdated VSH voice lines for Spy"Behind you" and "Above you" now play exclusively for the player the line is addressed toReduced the frequency of Hale's on-kill lines with more than 20 players currently aliveMad Milk recharge rate returned to stock valueDemoman's Swords now deal less knockback than other melee weaponsDemoman's Shields will now break when absorbing a Hale punchFixed a bug relating to sending a class-restricted duel to Hale during SetupUpdated vsh_skirmish (additional changes)Fixed an exploit that allowed players to build out of boundsAdded decals to ammo pack locations throughout the mapUpdated vsh_distillery (additional change)Fixed crash when using mat_phong 0View the full article Quote Link to comment Share on other sites More sharing options...
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