Brick Tamland Posted July 18 Share Posted July 18 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Summer 2024!Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and BurghausenAdded the Summer 2024 Cosmetic CaseContains 23 new community-contributed itemsAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: Taunt: Can It!Taunt: Cremator's CondolencesTaunt: Straight Shooter TutorTaunt: Unleashed RageAdded 38 new community-created Unusual effects18 new effects for Unusual hats20 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.The Summer event runs through September 15th, 2024GeneralSecurity and stability improvementsFixed Workshop sv_cheats exploitDisallow aliasing any existing convars that are not movement commandsAdded language support for Spanish - Latin AmericaAdded ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on itemsAdded "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options categoryAdded missing 64-bit Steam binaries for the dedicated serverAdded missing 64-bit versions of HLMV and HLFaceposerAdded a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a teamAdded missing menu_photos images for cp_powerhouseAdded missing default string for Player Destruction modeExpanded VScript supportAdded mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVarsFixed vscript_convar_allowlist.cfg being overriden by being packed into a mapBaseEntity: AcceptInput, IsAliveEconEntity: GetAttribute TFPlayer: GetCustomAttribute, StunPlayerTFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint Moved some of the Christmas maps to the normal rotationMoved ctf_2fort_invasion out of the Misc matchmaking category and into CTFMoved koth_probed out of the Misc matchmaking category and into KOTHFixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)Fixed CTF HUD being visible when no flags are present (Community fix from fellen)Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panelFixed dropped weapons with custom decals not showing the correct decalsFixed some unusual effects using the wrong orientation for The Head HedgeFixed Halloween transmutations being completed outside of the Halloween eventFixed incorrect BLU material for the CLTF2 bronze medalFixed missing Spy audio when using the Taunt: Kazotsky KickFixed missing sound for the Taunt: The Skating ScorcherFixed the Neon Annihilator not getting crit-attacks when hitting players covered with gasFixed some clipping issues for the Mad Lad when using lod1 and lod2Fixed missing polygons for the Stunt Suit when using the Roadworker styleFixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medalFixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same timeFixed console warning about unknown command 'eureka_teleport'Fixed Vaccinator heal sound continuing to play after Medic's deathFixed a problem with the Tiny Timber not displaying paint after being paintedUpdated zi_intro.webm media fileUpdated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while activeUpdated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locationsUpdated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)Updated the material for The Law to fix an issue when the hat has been paintedUpdated the equip_region for the Cleaner's CapUpdated/Added some tournament medalsUpdated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issuesUpdated ctf_doublecrossFixed an incorrect team-colored material in the BLU baseUpdated cp_brewFixed truck textures outside of BLU spawnFixed a few bumps in the roadUpdated pd_selbyenFixed an exploit that would allow Engineer to trap players using a teleporter behind a doorMinor detailing changesUpdated pl_hoodoo_finalAdded func_noclip to BLU spawn in the third stageUpdated pl_corruptionFixed handrail collision near the last pointFixed lamp near BLU spawnFixed missing string for last pointUpdated plr_hacksaw_eventFixed broken areaportalsUpdated pl_enclosure_final[Stage 1] - Moved A point within the gate building[Stage 1] - Added stairs for access to the balcony overlooking the final point area[Stage 1] - Added more cover along the initial aviary area[Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area[Stage 1] - Tweaked the layout of the tunnel section[Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building[Stage 1] - Reworked RED spawn so it now has two exit doors[Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked[Stage 2] - Airboats and their dock are now accessible[Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead[Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit[Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit[Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within[Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building[All Stages] - Allowed building inside initial BLU spawns[All Stages] - Visual improvements to a lot of places, a few new assetsUpdated pl_cashworksArea 1 / Loading DockBLU Spawn 1: Solved several clipping issues at doors and stairs Mitigated line of sight into spawn room Added alternative exit from spawn room to the rightRED Spawn 1: Reworked to have two exitsArea Changes: Changed terrain around bridge to be easier to maneuver and to prevent getting stuck Changed munition pack at building 01 to large Possible spots beneath bridge for teleporter-traps eliminated Shuffled some big rocks to block off Sniper lanes Cut center building Sniper lane, left alley visually blocked off from dock areaCut center building top Sniper lane, less easy to get a good view Changed out of bounds building left of BLU spawn, added spinning sawblade Opened up a third passage to allow for an additional flanking option for BLU and REDArea 2 / SerpentinesRED Spawn 2:Reworked 2nd RED spawn entirely New spawn has two exits, locks and teleports after B is cappedArea Changes:Balconies blocked off visually and physically Additional visual blocker at the top of the serpentines to allow for a more secure crossing Long tunnel leading through the RED building to a staircase at the foot of the hill Added deadly and moving sawblade for spicy danger, with sparks and fumes Closed off BLU balcony at the end of the hill Changed raised platform to be only accessible from RED sideReroutes:Deleted BLU gates at flanking route after B is capped Flanking route has an additional exit towards C, leading through BLU building BLU building interiors reworked and expanded Balcony-drop doesn't injure the player any moreArea 3 / Construction SiteBLU Spawn 2:New stairway leading to balcony Wider exit from big building after CP3 captureArea Changes:Widened area at the generators and on the 2nd level Changed the direction of the drop-in to C, leading into the hydroelectric building Widened exit from BLU spawn into Area 3Area 4 / VaultArea Changes:Added gates opening at the gatehouse after CP3 is captured Alternative passageway through gatehouse while gates are closed pre CP3 Rebuild bridge to be convex, obscuring a long Sniper lane Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanksGlobal ChangesSolved a ton of clipping Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay Adjusted func_doors at spawn to span to every solid Changed clipping on cart, now jumpable Increased fog distance and lowered density Exchanged glass-textures from the green to the clear version Stairs and hanging bridge are now bullet-blocked for more predictable projectile bouncesView the full article Quote Link to comment Share on other sites More sharing options...
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