Brick Tamland Posted August 2 Share Posted August 2 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated Taunt: Can It! to fix missing flies particle effectUpdated the backpack image for the Impact ImpalerUpdated Violent Viridian Unusual effect to fix a visual bugUpdated/Added some tournament medalsUpdated cp_hadalFixed control point capture messagesFixed door locking in RED spawn after C captureRemoved unintended buildable areasIncreased capture time on final pointImproved directions around the mapUpdated pl_embargoReduced respawn time on Last for RED from 34 to 22 secondsAsked Botlers to speak and explode more quietlyMinor visual fixesUpdated koth_megatonImproved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)Fixed the grates around the capture zone allowing blast damage to pass throughFixed a few cases of alpha painted displacement seamsImproved lighting on several models, especially on the rocks throughout the mapFixed surfaceprop on BLU's metal platesFixed several pixelwalks along thatch roofing and exteriors of the team buildingsImproved clipping throughoutFixed a support beam intersecting with spawn doorsFixed a few instances of visible displacement holes in the perimeter dropoffAdded a unique kill icon for the end of the roundFixed floating spawndoor motorsPlus... all you need for a beach party!Updated pd_atom_smashFixed the Casual Administrator overriding the ScientistFixed some floating lightsUpdated koth_sawmill_eventRemoved the spells in the underworld since players could spawn camp with them too easilyIncreased the time players get crits and health from the underworld after leavingAdded some additional effects to the secret exit from the underworldView the full article Quote Link to comment Share on other sites More sharing options...
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