Brick Tamland Posted October 18 Share Posted October 18 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed an issue with Blazehattan contractsFixed an issue with Outburst contractsFixed an invalid Soul Gargoyle location on Mann ManorFixed players not being able to select a class and spawn after watching an intro videoRecompiled props_farm\box_cluster03.mdl to fix a problem with the materialUpdated the Dusk Duster to adjust the rigging a bit to reduce distortionUpdated the Triboniophorus GentlemannusFixed clipping Updated texture to fix mipmappingAdded jiggleboneAdded attachment for genteel smoke effectUpdated the Clue Hairdo to fix a rim mask problem with the 'Case Open' styleUpdated the Fleet CommanderFixed white seams when moving camera away from characterImproved position of Style Selection camera by deleting unused bonesUpdated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered stylesUpdated The Witch Doctor to fix a problem with the diffuse textures and normal mapsUpdated Taunt: Commending Clap to fix some issues with sounds and timingUpdated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsReduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 secondsAdjusted Zombie Pyro's death explosion to briefly ignite players hit by the blastFixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to HeavyUpdated zi_blazehattan (additional changes)Fixed top roof having no collisions, causing players to 'sink in'Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easierRemoved some redundant clip brushesChanged the round timer from 6 minutes to 3 minutes 30 secondsFixed missing textures behind the windows of the warehouse buildingFixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)Fixed floodlight stuck spot near B Gate (Thanks Midnite!)Fixed troll teleporter spots (Thanks Midnite!)Fixed telephone pole collision (Thanks Midnite!)Added no-build triggers on top of barrel clusters at the top of the containers for consistencyAdded barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombiesVarious small changesUpdated tow_dynamiteDoubled the chances of a Jump Spell dropFixed the main gates killing players when touched on the sideFixed the main gates killing you prematurely before they are fully closedFixed HUD textures going missing on occasion (Thanks Aar)Fixed the rooftop fire being too strongFixed multiple locations that allowed players to build out of boundsFixed an overly aggressive propfade in front of spawnFixed edge bugs on multiple roofs that allowed players to remain aliveUpdated vsh_outburstImproved performanceFixed menu imagesFixed a minor visual issueFixed being able to stick to the invisible wallsUpdated koth_sawmill_eventReduced the amount of skeletons that spawnAdded a new pathway to the secret underworld exitRedid some detailing near Reds baseImproved lighting near some shacks near midFixed clipping for a shackReworked where Soul Gargoyles spawn, now favoring Mid more oftenMade some new greener water for Mids lumber placeNew spectator camsUpdated cp_freaky_fairFixed issues related to the gamemode logicFixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to themFixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade triggerFixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refundedFixed character upgrades being occasionally set to incorrect quantitiesChanged uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effectsFixed players being able to put a class into a massive debtSeveral minor fixesMerasmus is very talkative, so we asked him to talk a bit differentlyMerasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup timeMerasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different nowMerasmus now has more things to sayMerasmus will now announce overtime, stalemate and last control point being captured instead of the AdministratorMade changes to the upgradesGhost Potion: ghost spooking radius reduced from 512 hu to 384 huGhost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)Sentry Firing Speed: removed redundant 3rd levelDisposable sentry: Maximum amount reduced from 4 to 3Crit boost on kill: Now disabledShield Recharge Rate bonus: Maximum level reduced from 4 to 2Shield Recharge Rate bonus: Price increased from $150 to $250Rocket Specialist: Price increased from $300 to $450Rocket Specialist: Maximum level reduced from 4 to 3Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)Thermal Thruster impact stun: Price increased from $600 to $750Explosive Headshot: Price increased from $350 to $450Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%Mark For Death: Price reduced from $500 to $300Fixed several roof spots players were able to stand on (Thanks Midnite!)Fixed several teleporter stuck spots (Thanks Midnite!)Fixed floating pumpkins and planks (Thanks Midnite!)Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)Removed some visible dev textures (Thanks Midnite!)Removed stool from the arcade that was blocking the path previouslyFixed being able to deal splash damage through metal gratesClipped the attic in respawn room to prevent players from getting and building thereClipped several beams in the lobby roomFixed missing wooden board near Red respawn room doorMoved Merry-Go-Round sound source closer to make it louderBrightened several dark spotsClosed the tree gapView the full article Quote Link to comment Share on other sites More sharing options...
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