Brick Tamland Posted Thursday at 08:25 PM Share Posted Thursday at 08:25 PM An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing list of authors for arena_lumberyard_eventFixed the Crook Combatant hiding the Scout's dog tagsFixed some sound script entries not playing because they were looking for .wav instead of .mp3Fixed BLU Scout using the incorrect team color pantsFixed some props_farm models using an incorrect surfaceprop settingUpdated the large version of the backpack image for The Fast Learner to be consistent with the small versionUpdated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settingsUpdated a couple of the community console images to fix missing nomip/nolod settingsUpdated Freaky Fair's expert contract to be "Win a round on Freaky Fair"Updated the Fleet Commander and Delldozer to fix import problems from the previous updateUpdated arena_lumberyard_eventFixed mini-crits being removed from the last player standing if they used the Crit-a-ColaAdded missing navigation meshFixed areaportal windows in spawn fading in too earlyFixed cases where players would get stuck on the setup doorsAdjusted prop fadesUpdated cp_darkmarshLowered spell spawn timer (from 180 seconds to 120 seconds)Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked upAdded several more pumpkin bomb spawn pointsFixed portcullis doors turning pitch black when openingLowered RED respawn wave time for the last point (from 10 to 8)Updated tow_dynamiteFixed an ammo pick-up differ on BLU sideAdded a missing wagon wheel on BLU sideAdded Tug of War objective stringsMade the jump pad's deathpits deeperA new critter has arrivedUpdated pd_circusFixed spell books being prompted despite none spawning in the mapReduced points per player from 6 to 5Reduced distracting lighting and details around the inaccessible areas of the circusFixed being able to place teleporters too close to spawn doorsFixed erroneous collisionsFixed small displacements cutting through wallsFixed some gaps in geometryView the full article Quote Link to comment Share on other sites More sharing options...
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