Brick Tamland Posted October 9 Share Posted October 9 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Scream Fortress XVII has arrived!Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and MarshlandsAdded the Spectral Stash CaseContains 23 new community-created cosmetic items that make up the Spectral Stash CollectionHas a chance to give one of 4 new community-created Halloween-restricted items as a bonus itemHas a chance to give a taunt Unusualifier as a bonus itemAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: HeartbreakerTaunt: Healthcare HogTaunt: Ring KingAdded 15 new community-created Unusual effects7 new effects for Unusual hats8 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutationsTracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed againAdded new Contracts for this year's featured community mapsCompleting a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash CaseContinue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the mapsAll cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.Join Halloween matches by using the Special Events category in CasualScream Fortress XVII runs through November 7th, 2025GeneralAdded (VSH) and (ZI) extensions to the community game mode map names to help identify themFixed self-illum settings for capture point materials (community fix from Horiuchi)Fixed The Weather Master not cloaking properlyFixed an issue with props and team colors when taunting with the Mutated MilkUpdated several strings with consistency fixesUpdated the ConTracker to allow community map contracts to be completed in any orderUpdated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapelUpdated the Fully Charged and Overcharged Unusual effects to improve performanceUpdated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU teamUpdated pl_camberFixed forward spawn againUpdated pl_citadelAdjusted prop placement around the C checkpointClipping fixes and adjustmentsVisual fixes and adjustmentsUpdated koth_demolitionUpdated steam whistle soundsReduced ambient_generic across the map to avoid problems with sounds not playingAdjusted RED side wooden signs on the lower flank to match BLU sideAdjusted spawn points to point at the main doorRemoved trimp spot on the crane platformMoved healthpack on the crane platform forward so players don't need to make an U turn to reach the control pointAdded jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck thereAdded critical hit particles to the "evil deer" when it kills playersAdded collision to some pipes near the control point platform so players can stand on themAdjusted nav mesh to accommodate the new changes (thanks again Katsu)View the full article Quote Link to comment Share on other sites More sharing options...
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