Brick Tamland Posted July 24, 2025 Share Posted July 24, 2025 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Summer 2025!Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and PressureAdded the Summer 2025 Cosmetic CaseContains 23 new community-contributed itemsAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Final ScoreTaunt: Bear HugTaunt: Texan TrickshotTaunt: Flying ColorsAdded 14 new community-created Unusual effects7 new effects for Unusual hats7 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.The Summer event runs through September 15th, 2025GeneralFixed the Frontline Field Recorder not using its normal mapFixed The Texas Half-Pants not fully using rimlightFixed the Das Hazmattenhatten's materials not using its normal mapFixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paintsFixed some outdated in-game tipsReduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15sUpdated materials for The Candy Cane to fix consistency issuesUpdated lightwarptexture setting for the blood version of the Half-ZatoichiUpdated the Strasbourg Scholar to improve clippingUpdated the Heavy's model to add a 'bullets' bodygroup for cosmeticsUpdated/Added some tournament medalsUpdated cp_fortezzaReworked routes between Point A and LastImproved lighting and visuals across the mapClipping fixesUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockBig thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.Balance changesConsecutive Wall Climbs no longer cut your preexisting speedMini-Sentries now deal 80% damage (up from 50%)Crit-boosted Miniguns now deal 70% damage (up from 60%)Reduced the Mighty Slam's damage at point-blank rangeRebalanced Hale's damage against buildingsLevel 1 buildings are destroyed with a single punchLevel 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchangedBugfixesFixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long roundsFixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5Fixed Hale being able to punch immediately as the Sweeping Charge ends.Fixed Hale's punch knockback being too strong against Demoman, Heavy, and MedicFixed healing effects from the Warrior's Spirit and the Powerjack erasing overhealFixed the Quick-Fix occasionally failing to mirror the patient's Wall ClimbingFixed a rare bug at the start of a round where Hale couldn't moveFixed being able to Wall Climb off of projectilesView the full article Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.