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The History of VALVe


SayHelloRosco
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(Valve Documentary videos)

 

Hello everyone!

 

Many people have been saying that Valve has made bad desisions in the past and never learns from it.

 

I resent that, and I would like to arm you all with a little knowledge before you post.

 

Here is an interesting documentary on Valve software, this might enlighten you on future updates by Valve and their track record.

 

Enjoy!

 

Valve software pt.1-

 

Valve software pt.2 - http://www.youtube.com/watch?v=-JXDELFoSLU&feature=PlayList&p=GFSFchDerb0

 

Valve software pt.3 -

 

Valve software pt.4 -

 

Valve software pt.5 -

 

Valve software pt.6 -

 

This documentary was brought to you by Machinima.com

 

(Ehrlic282 originally posted this on the steam forums, I do not take credit for this post)

Edited by SayHelloRosco
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there was a point at which i respected valve, IW, activision and EA(oh wait no i've always hated those fucks). when they first started out they were for the customer and the average pc gamer. now, they have all sold out in the following matter

 

IW and Activision: Console porting Modern Warfare2 over with no dedicated servers, no anti-hack system (seriously wtf does vac do?) and an extreme prejudice towards any modders out there(vac banning them instead).

 

EA(Electronic Arts): I've always hated this company due to the fact they LOVE buying out smaller companies that put out great games and completely ass raping their sequels (Such as Westwood)

 

Valve: I loved valve, counter strike was the best thing since sliced bread. i loved it until around the time it decided to go from 1.5 to 1.6 and forced everyone to use "steam" which is slowly eating up the PC market and forcing us to buy games through them (even modern warfare 2 was only playable through steam).

oh and don't get me started on the "left for dead series". making a DLC 49.99 does NOTdeter us from the fact that its just their way of trying to get that extra 20 bucks out of you for a "sequel".

 

 

thats just my thoughts though :-)

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there was a point at which i respected valve, IW, activision and EA(oh wait no i've always hated those fucks). when they first started out they were for the customer and the average pc gamer. now, they have all sold out in the following matter

 

IW and Activision: Console porting Modern Warfare2 over with no dedicated servers, no anti-hack system (seriously wtf does vac do?) and an extreme prejudice towards any modders out there(vac banning them instead).

 

EA(Electronic Arts): I've always hated this company due to the fact they LOVE buying out smaller companies that put out great games and completely ass raping their sequels (Such as Westwood)

 

Valve: I loved valve, counter strike was the best thing since sliced bread. i loved it until around the time it decided to go from 1.5 to 1.6 and forced everyone to use "steam" which is slowly eating up the PC market and forcing us to buy games through them (even modern warfare 2 was only playable through steam).

oh and don't get me started on the "left for dead series". making a DLC 49.99 does NOTdeter us from the fact that its just their way of trying to get that extra 20 bucks out of you for a "sequel".

 

 

thats just my thoughts though :-)

 

Agreed. Though I did loathe STEAM for about the first... 4 years it existed, it's actually doing pretty well as a content provider. L4D DLC/sequel still doesn't sit well with me.

 

And damn you EA, you ruined the NFL2k series...

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it's actually doing pretty well as a content

 

yes it does, but thats what i dont like about it. you can buy all these games from them on your "account" but if they so choose they could disable it. they have a policy where if you get your account hijacked/hijacked X amount of times in a given time period, they permanently disable it. so say your some joe smoe who has atleast $1000 dollars worth of games on his account he's acquired over the years and joes son decided to go download BACKDOORSLUTS9.EXE and gets a bad keylogger, and due to the account getting hijacked over and over because joe thinks he keeps getting rid of it, steam decided to say "fuck it we dont want to do work" and decuided to disable it.....permanetly.

 

 

but i dont know if they changed their policy on that or not

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yes it does, but thats what i dont like about it. you can buy all these games from them on your "account" but if they so choose they could disable it. they have a policy where if you get your account hijacked/hijacked X amount of times in a given time period, they permanently disable it. so say your some joe smoe who has atleast $1000 dollars worth of games on his account he's acquired over the years and joes son decided to go download BACKDOORSLUTS9.EXE and gets a bad keylogger, and due to the account getting hijacked over and over because joe thinks he keeps getting rid of it, steam decided to say "fuck it we dont want to do work" and decuided to disable it.....permanetly.

 

 

but i dont know if they changed their policy on that or not

 

That is a valid point when it comes to digital content. The trick is that I get the feeling more and more things are going to end up in the cloud. We kind of just have to breathe deeply and embrace it.

 

(Offline mode and cd-esque hacks are always an option)

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I hate Steam and all of its juicy goodness. I miss when you bought Half-Life and all the mods were free because they were user-made. Before Valve went and bought them out... You guys know it wasn't paid developers who started making this Counter-Strike we all play way too much right? Oh those were the days.

 

But from a marketing perspective... I can buy so many games so very quickly through steam... I have a means of communication with people I play with and I get to see what games they're playing that I could purchase and already have friends to play with. What isn't genius about that?

 

But making CS:S a mere $5 for the holidays to quadruple the number of hackers... Sigh

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Nfl2k5 was the best football game I ever played. for $20 too!!

 

inorite?

 

And then EA bought the NFL franchise rights and we've been getting poorly formed lumps of shit in the form of Madden games ever sense... killed sports games for me completely.

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Yeah there should be some kind of competition.

 

People exploit those games too.

In a previous (maybe several versions) version, you could do the same slant play over and over.

And neither the computer nor the live player could not stop the play.

 

If people played legit, that would be fun.

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People exploit those games too.

In a previous (maybe several versions) version, you could do the same slant play over and over.

And neither the computer nor the live player could not stop the play.

 

If people played legit, that would be fun.

 

As a ex EA employee I do agree about the license stuff and the fact that they will always put out shitty ass versions of the next madden... its hard to find companies that will work to make a consumer happy... sadly its all about money and it always will be

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Yeah, Valve used to be an awesome company that really showed all they had to offer. Then, little by little, they began to car a little less about their community.

 

In the beginning, with CS, they provide extensive documentation to the mod/dev community, and always release betas to ensure modders could keep their work up to date. Then, when CS:S rolled around, they began to do that less and less, until, we get what we have today. Right now the SourceMod devs can barely keep up, because Valve doesn't release developer builds of the game, and every time they update something major, they edit something like headers, and SourceMod gets completely wrecked. Not to mention, it took them 3 weeks to patch a critical engine exploit (which they themselves created, btw) on CS:S, which they patched on L4D and TF2 in 2 days. You want to know why? Because why bother patching a game everyone already has, when you can just fix your newer games. It's not like people are going to stop playing CS:Source if you don't fix it. And that fun little exploit? It allowed people to upload any file they wanted to your server via FTP. They didn't even have to fully connect to your server, so anything short of an on-server IP couldn't stop them. But it wasn't worth Valve's time to fix, apparently.

 

As for TF2, its starting to go the way of CS:S, in terms of caring. With their recent patch, they added new items to the game which severely unbalance it, not to mention editing damage potential to heavily favor a class that was already doing well by itself. I'm looking at you, Demoman. Will they balance it? Probably not. Meanwhile, Engineers are still stuck praying that a Demoman won't launch one crit sticky (or 2 non-crit stickies) and kill their dispenser, sentry, teleporter and them, simultaneously.

 

And also, the L4D2 thing, don't even get me started. 50 bucks for new character skins, a couple of new weapons and a couple hours of story? Sounds GREAT.

 

Valve is shit. Unfortunately, they are currently just about the only CMS for games, so your options are severely limited. Limited....to one.

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Yeah, Valve used to be an awesome company that really showed all they had to offer. Then, little by little, they began to car a little less about their community.

 

In the beginning, with CS, they provide extensive documentation to the mod/dev community, and always release betas to ensure modders could keep their work up to date. Then, when CS:S rolled around, they began to do that less and less, until, we get what we have today. Right now the SourceMod devs can barely keep up, because Valve doesn't release developer builds of the game, and every time they update something major, they edit something like headers, and SourceMod gets completely wrecked. Not to mention, it took them 3 weeks to patch a critical engine exploit (which they themselves created, btw) on CS:S, which they patched on L4D and TF2 in 2 days. You want to know why? Because why bother patching a game everyone already has, when you can just fix your newer games. It's not like people are going to stop playing CS:Source if you don't fix it. And that fun little exploit? It allowed people to upload any file they wanted to your server via FTP. They didn't even have to fully connect to your server, so anything short of an on-server IP couldn't stop them. But it wasn't worth Valve's time to fix, apparently.

 

As for TF2, its starting to go the way of CS:S, in terms of caring. With their recent patch, they added new items to the game which severely unbalance it, not to mention editing damage potential to heavily favor a class that was already doing well by itself. I'm looking at you, Demoman. Will they balance it? Probably not. Meanwhile, Engineers are still stuck praying that a Demoman won't launch one crit sticky (or 2 non-crit stickies) and kill their dispenser, sentry, teleporter and them, simultaneously.

 

And also, the L4D2 thing, don't even get me started. 50 bucks for new character skins, a couple of new weapons and a couple hours of story? Sounds GREAT.

 

Valve is shit. Unfortunately, they are currently just about the only CMS for games, so your options are severely limited. Limited....to one.

 

i love you

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Im surprised no one mentioned CoD5..i hate that game, its just like l4d2 except it adds less, its litterally just modern warfare with different guns and maps

 

Now that I don't agree with in the way you mean it. The game itself is excellent, and they made enough changes to how multiplayer works to keep it quite interesting, INCLUDING the addition of the operations missions which are a blast when you're at home bored with your roomie.

 

Now the fact the PC version is just a console port make me a little pissed at IW.

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daaaaaaaaannnnnggggggg thats a lot of links to click. can ya bottom line it?

 

They're videos >.<

 

You don't even have to watch them, they're perfect background noise.

 

Oh, also it's pretty much "We were really small, made ballsy investments a few times, cranked out a few good games and then pissed on our fanbase with L4D2, but we won't admit that last one."

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