Dirty Posted January 6, 2010 Share Posted January 6, 2010 Updates to Osmos have been released. The updates will be applied automatically when your Steam client is restarted. The changes include: New languages: Osmos has been translated into French, German, Spanish and Italian. (Thanks to our localizers!) Note that the game will auto-detect your system's language settings Added DirectX (D3D) support. If you're graphics driver is having issues with OpenGL, you can configure Osmos to run using D3D. Reduced the extreme difficulty of a few late levels (by popular demand!) F3A-2: The player now begins in the "outer ring". The inner ring is a little sparser as well, so huge motes won't form as quickly or easily. F3A-3: Tweaked to make this one a bit easier. F3C-3: Tweaked to make this one a little easier. F4C (antimatter forever): The difficulty curve of these levels is less steep. [*]Music is now streamed for quicker load times and a smaller memory footprint. [*]Improved sound init code, eliminating rare sound crashes/malfunctions on startup. [*]Visualization improvement for small motes: when zoomed out, it's easier to see what's "edible". (Motes that are much smaller than you are subtly faded out. [*]Players can now skip the splash screen more quickly [*]A few other minor fixes and tweaks. [*]Removed dependency on libnoise. More... Quote Link to comment Share on other sites More sharing options...
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