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Osmos Update Released


Dirty
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Updates to Osmos have been released. The updates will be applied automatically when your Steam client is restarted. The changes include:

  • New languages: Osmos has been translated into French, German, Spanish and Italian. (Thanks to our localizers!) Note that the game will auto-detect your system's language settings
  • Added DirectX (D3D) support. If you're graphics driver is having issues with OpenGL, you can configure Osmos to run using D3D.
  • Reduced the extreme difficulty of a few late levels (by popular demand!)

    • F3A-2: The player now begins in the "outer ring". The inner ring is a little sparser as well, so huge motes won't form as quickly or easily.
    • F3A-3: Tweaked to make this one a bit easier.
    • F3C-3: Tweaked to make this one a little easier.
    • F4C (antimatter forever): The difficulty curve of these levels is less steep.

    [*]Music is now streamed for quicker load times and a smaller memory footprint.

    [*]Improved sound init code, eliminating rare sound crashes/malfunctions on startup.

    [*]Visualization improvement for small motes: when zoomed out, it's easier to see what's "edible". (Motes that are much smaller than you are subtly faded out.

    [*]Players can now skip the splash screen more quickly

    [*]A few other minor fixes and tweaks.

    [*]Removed dependency on libnoise.

 

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