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Torchlight Editor Update Released


Dirty
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Updates to the Torchlight Editor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

<ul style="padding-bottom: 0px; margin-bottom: 0px;" >Fixed unit skill panel always setting skill levels to 1 if they were 0

Fixed base file and resource dirs not being properly made relative when modding in the unit editors

Fixed the icon selector when modding

Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)

Skill and Quest editors are now sortable by skill/quest name.

Fixed crash when editing stat watchers on units

Fixed deleted monsters becoming visible again.

Animation editor now hows a check list filter for limiting which types of animation keys are displayed.

Fixed monsters' equipment not being displayed on monster objects in the editor

Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched

You can now load the current backup for a scene though the File->Load Backup menu option

Fixed sound bank file references not being mod friendy

Added "Collision Radius" control to monster, player, and prop editors

Added "Collision Mesh" control to monster, player, and prop editors

Item editor Affix control now lists affixes in mods when modifying the list of affixes

 

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