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Team Fortress 2 Update Released


Dirty
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Team Fortress 2

  • Added 3 new hats that can be worn by any class
    • Towering Pillar of Hats"
    • Noble Amassment of Hats"
    • Modest Pile of Hat"

    [*]Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up

    [*]Added "Edit Loadout" button to the class menu

    [*]Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images

    [*]Fixed Snipers being able to shoot enemies through gates

    [*]Fixed Linux servers not properly reconnecting to Steam when they lose their connection

    [*]Fixed stickies being destructible before they're stuck to something

    [*]Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds

    [*]Fixed the CTF HUD not properly handling flags being disabled/enabled during the round

    [*]Fixed player health panels sometimes using the wrong animations for buffed or low health values

    [*]Updated the net_showevents convar to be marked as a cheat

    [*]Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog

    [*]Updated Italian localization strings

    [*]Updated the custom TF2 fonts with Polish characters

    [*]Updated CP_Gorge

    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team's respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck

Community requests

  • Added new options for the Invade CTF game mode flag. Default is 1
    • 0 : No neutral time
    • 1 : Flag goes neutral in 30 seconds (current behavior)
    • 2 : Flag goes neutral in 1/2 the return time

    Added scoring choice for the Invade CTF game mode. Default is 0

    • 0 : Increment score (current behavior)
    • 1 : Increment capture count

    Added new inputs to item_teamflag

    • ForceDrop : Force the flag to be dropped if it's being carried by a player
    • ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
    • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base

    [*]Added new output to item_teamflag

    • OnTouchSameTeam : Sent when the flag is touched by a player on the same team

 

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