bort Posted February 6, 2010 Share Posted February 6, 2010 my pro MS paint skills at work Quote Link to comment Share on other sites More sharing options...
I Love Lamp Posted February 6, 2010 Share Posted February 6, 2010 Did you make that up after our discussion the other night? lol Quote Link to comment Share on other sites More sharing options...
Prius Posted February 6, 2010 Share Posted February 6, 2010 Did you make that up after our discussion the other night? lol I was in that discussion! kinda...afk...listening. Quote Link to comment Share on other sites More sharing options...
Patr!ck Posted February 6, 2010 Share Posted February 6, 2010 I dont get it...especially because its in the mw2 section Quote Link to comment Share on other sites More sharing options...
Prius Posted February 6, 2010 Share Posted February 6, 2010 I dont get it...especially because its in the mw2 section Its explaining why Dedicated Servers should be used. Its also explaining why P2P sucks monkeyballs and Dedicated Servers should be used. Quote Link to comment Share on other sites More sharing options...
Soccercrazy Posted February 6, 2010 Share Posted February 6, 2010 I dont get it...especially because its in the mw2 section You obviously didn't notice the mp5 in the middle.. Quote Link to comment Share on other sites More sharing options...
Patr!ck Posted February 6, 2010 Share Posted February 6, 2010 You obviously didn't notice the mp5 in the middle. Modern warfare 1? Quote Link to comment Share on other sites More sharing options...
bort Posted February 6, 2010 Author Share Posted February 6, 2010 Did you make that up after our discussion the other night? lol ya basically Quote Link to comment Share on other sites More sharing options...
Master Posted February 6, 2010 Share Posted February 6, 2010 my pro MS paint skills at work Simpson's did it.... Quote Link to comment Share on other sites More sharing options...
LaMigra Posted February 6, 2010 Share Posted February 6, 2010 You obviously didn't notice the mp5 in the middle.. aaaaaaahhhhhh now i understand.... Thanks soccer Quote Link to comment Share on other sites More sharing options...
Kinta Posted February 6, 2010 Share Posted February 6, 2010 Yeah but it's so much easier to slap P2P on and say, "Have fun," rather than provide dedicated servers. Quote Link to comment Share on other sites More sharing options...
bort Posted February 6, 2010 Author Share Posted February 6, 2010 Yeah but it's so much easier to slap P2P on and say, "Have fun," rather than provide dedicated servers. valve doesn;t provide dedi servers for CSS. they leave it up to the community and its fine Quote Link to comment Share on other sites More sharing options...
Kinta Posted February 6, 2010 Share Posted February 6, 2010 This is true but allowing the community to run their own servers allows them access to customize and "ruin" their already "perfect" game am I right? *sarcasm* Btw, i always vote yes to dedicated servers. Nice paint skills. Vote Bort IW president. Quote Link to comment Share on other sites More sharing options...
I Love Lamp Posted February 6, 2010 Share Posted February 6, 2010 Bort, if you wanted to balance your chart a bit, a downside to dedicated servers is the fact that the programmers have to develop a "dedicated server" version of their software. It's not a huge detriment, but it's something. Quote Link to comment Share on other sites More sharing options...
bort Posted February 6, 2010 Author Share Posted February 6, 2010 Bort, if you wanted to balance your chart a bit, a downside to dedicated servers is the fact that the programmers have to develop a "dedicated server" version of their software. It's not a huge detriment, but it's something. i was thinking about that, but i assume it would be easier to create a dedi server than complicated P2P netcode that includes synchronizing all nodes, host-swapping, workload division, etc Quote Link to comment Share on other sites More sharing options...
Guest The_Monkey Posted February 6, 2010 Share Posted February 6, 2010 Its explaining why Dedicated Servers should be used. Its also explaining why P2P sucks monkeyballs and Dedicated Servers should be used. I take offense to that derogatory remark sir. Good day to you! Quote Link to comment Share on other sites More sharing options...
I Love Lamp Posted February 6, 2010 Share Posted February 6, 2010 i was thinking about that, but i assume it would be easier to create a dedi server than complicated P2P netcode that includes synchronizing all nodes, host-swapping, workload division, etc That's true enough. There's probably more exception handling in a P2P netcode than an entire rewrite for a dedicated server program. I always imagined P2P netcode on things like MW2 and Starcraft being a hodgepodge collection of harried "if" statements. Quote Link to comment Share on other sites More sharing options...
I AM Your Reason Posted February 10, 2010 Share Posted February 10, 2010 (edited) That's true enough. There's probably more exception handling in a P2P netcode than an entire rewrite for a dedicated server program. I always imagined P2P netcode on things like MW2 and Starcraft being a hodgepodge collection of harried "if" statements. It probably is, add some virtual coffee stains here and there. This XNA code sample probably details how a game connects to LIVE and therefore the other peers. http://creators.xna.com/en-US/starterkit/netrumble You need Visual C# 2009 to open it, yeah thats right, C#. Edited February 10, 2010 by I AM Your Reason Quote Link to comment Share on other sites More sharing options...
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