Dirty Posted February 11, 2010 Share Posted February 11, 2010 Updates to Fallen Earth have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed a bug where if creating an auction failed the client would stay at "creating auction" until it timed out. Fixed a bug in which vehicle mounted weapons would use the vehicle's level and weapon skills instead of the player's for determining hit rate, glance rate, crit rate and bonus damage. Fixed currency logging for trading between players to reflect final transaction amounts. Fixed a display bug where experience would not be updated correctly for a mounted character. Fixed an exploit where players were able to use acquired actions (like the "capstone" abilities) without actually having the required AP in their prerequisite skills or maintaining neccesary faction prerequisites. Players that have learned these abilities already will not have to relearn the ability itself should they decide to spend the appropriate AP at a later point. Fixed a bug with making a connection that could cause the game to hang. Updated the launcher configurator to include all in-game graphic options. Improved shadow mapping resolution and filtering for Advanced Post FX on Shader 3 hardware. Added a tooltip for Advanced Post FX that shows all the features included. Added a prompt for situations where the bid or buyout price on an auction is less than the selected list price. Added a prompt to the options window for restarting the application. Renamed the Mount and Vault container options "To Mount" and "To Vault." Fixed an issue with sliders sometimes not scrolling correctly. Updated the mission window to show the correct faction gained. Made characters switch to the sprint animation on lower speed increases. Apply the speed modifier for all stances. Fixed emote idles to stop if the player starts moving. Fixed an issue that caused the first person throwing animation to keep looping after the last grenade. Fixed an issue where the player could stay in the harvesting stance when a corpse was deleted during harvesting.Prevented the camera from sometimes going into a seated character's head. More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.