Dirty Posted March 4, 2010 Share Posted March 4, 2010 Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. New Features New AA-12 Automatic Shotgun with 20-round drum magazine Completion-based Missions. Get up to 5 stars for each completed mission, each star increases the mission replay difficulty by 50% New larger Free Play maps which will also be used in on-line coop New achievements: Itemizer, Thinning The Horde, One Trick Killer, Well Supplied, FlatLiner New zombie hostile Second local coop mode with seperate XP and leveling up per player so you can build two completely different players Friendly Fire option in local coop (will also be in on-line coop) Sentry Guns in Barricade Mode can be upgraded to weapon stations Flamethrower more effective and more accurate visuals Add option to view Friends leaderboards Increase in 'zombie-free time' between waves in Barricade mode Zombie contact will now push/knock the player back. If you run through a zombie horde, you'll need to fight through them. Support for 2 additional mouse buttons (meaning 5 buttons can be assigned) .44 Magnum penetration increased from 2 to 3 zombies max. Sound effects redone Nailgun projectile damage 30% higher. Nailgun sfx reworked Beretta penetration power increased More XP per kill for some zombies, incl. Machinegun Boss and Zombie suicide bomber Sentry Guns overhauled; guns need to be completely reloaded before firing can restart Dual-use weapons can be fired individually (Dual Glock, Dual Uzi) Kicking zombies now makes them spurt blood Increased the amount of weapon drops. Since more and more weapons are in the game, it will now be easier to pick them all upIncreased the CounterBlow perk damage Fixes Strategic Mode: trying to select a perk after the maximum 10 perks pauses the game Two menu Gui issues. Should've done this in the previous update Auto-Perk issue where a game restart didn't reset the perk list Fixed two exploits/tricks reported Adjusted lifespan of sentry guns when Engineer/Powerup Extender is active Bullet Time affects powerups which last longerHeavy Ammo now accurately affects all weapons More... Quote Link to comment Share on other sites More sharing options...
BenchOnStreet Posted March 4, 2010 Share Posted March 4, 2010 Wow! That sounds pretty awesome. Quote Link to comment Share on other sites More sharing options...
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