Hitman Posted April 27, 2010 Share Posted April 27, 2010 I would like to know what you guys think.. bomb is cool but can we do something that there is no bomb when there is less then 10 players or something like that? -Hitman Quote Link to comment Share on other sites More sharing options...
Weeman Posted April 27, 2010 Share Posted April 27, 2010 seeing as how people are voting and not leaving their input I will, I have a few issues with the bomb(I still love it and you crosshair) that i think should be dealt with. The bomb should not spawn below X amount of players, the volume should be lowered and i believe the bomb should only respawn 2 times at most, I saw it go from T to T 4 times in a matter of seconds after each one detonated. There was so much ALAHALAHAHAHA that i hid under my couch. Quote Link to comment Share on other sites More sharing options...
Adam Posted April 27, 2010 Share Posted April 27, 2010 my problem with the bomb is that when the ts are on obstacle the bomb goes off and it knocks everyone off can that be fixed to? Quote Link to comment Share on other sites More sharing options...
Dan1 Posted April 27, 2010 Share Posted April 27, 2010 seeing as how people are voting and not leaving their input I will, I have a few issues with the bomb(I still love it and you crosshair) that i think should be dealt with. The bomb should not spawn below X amount of players, the volume should be lowered and i believe the bomb should only respawn 2 times at most, I saw it go from T to T 4 times in a matter of seconds after each one detonated. There was so much ALAHALAHAHAHA that i hid under my couch. Totally agree. 2 bombs max is more than enough. It would be nice if you could restrict it to not exploding on obstacle too, so annoying when you get quite far and the bomb sends you off. Quote Link to comment Share on other sites More sharing options...
Weeman Posted April 27, 2010 Share Posted April 27, 2010 my problem with the bomb is that when the ts are on obstacle the bomb goes off and it knocks everyone off can that be fixed to? rofl i didnt even think of this! haha i certainly hope i don't get the bomb on obstacle now >:-) Quote Link to comment Share on other sites More sharing options...
Clams Posted April 27, 2010 Share Posted April 27, 2010 makes it impossible to play unless you are in obs giving orders. Quote Link to comment Share on other sites More sharing options...
Lt. Awesome Posted April 27, 2010 Share Posted April 27, 2010 makes it impossible to play unless you are in obs giving orders. I have seen ct's do this..... Quote Link to comment Share on other sites More sharing options...
Slazenger Posted April 27, 2010 Share Posted April 27, 2010 (edited) Honestly, there are several issues with our current bomb. What would be cooler is if we had a bomb that had a slightly larger radius but disabled (aka took away) everyone's guns within the radius. Make something up? EMP (yes...our guns are not mechanical.) No blowback, no killing lead CT and causing utter chaos, just a lot of fun when you have knives in that radius. Turns into a life-or-death situation. I think that would be the best thing we can do. Use the same coding as the gun strippers. MAYBE IF I MAKE THIS COLORFUL PEOPLE WILL NOTICE IT!! Edited May 3, 2010 by Slazenger COLOR! Quote Link to comment Share on other sites More sharing options...
Awwik Posted April 27, 2010 Share Posted April 27, 2010 OMFG! Slaz I agree! That would be awsome and it gets rid of the problem where a t walls into arm and blows up all the laggy cts . Quote Link to comment Share on other sites More sharing options...
Dan1 Posted April 27, 2010 Share Posted April 27, 2010 Honestly, there are several issues with our current bomb. What would be cooler is if we had a bomb that had a slightly larger radius but disabled (aka took away) everyone's guns within the radius. Make something up? EMP (yes...our guns are not mechanical.) No blowback, no killing lead CT and causing utter chaos, just a lot of fun when you have knives in that radius. Turns into a life-or-death situation. I think that would be the best things we can do. Use the same coding as the gun strippers. That would be pretty sweet. Perhaps have both types of bombs but randomise them (50/50 chance), adds a bit more variety to the game, and maybe a little suspense as to what the bomb is going to do. As an add-on to this, supporters and admins get the option to choose EMP or Jihad if they get the bomb (GUI menu)? Quote Link to comment Share on other sites More sharing options...
Blade Posted April 27, 2010 Share Posted April 27, 2010 Bomb shud be taken off altogether, its complicating JB too much you take it back so far when you had like a total of 3 games to play and that was by far the funniest times. Quote Link to comment Share on other sites More sharing options...
mike_thomason Posted April 27, 2010 Share Posted April 27, 2010 Bomb is a little crazy at the moment. I agree with hitman and i would like to add on that the bomb shouldn't knock T's back =\. This cause way to much free killing, especially when T's are order to do obstacle. In fact, we rarely see any obstacle day because of it. Quote Link to comment Share on other sites More sharing options...
Illmatic Posted April 27, 2010 Share Posted April 27, 2010 I personally love the bomb... Even when I'm playing on Ct... Makes it fun and interesting. I say just keep it there, but take it out when there are x amount of players or less on T Quote Link to comment Share on other sites More sharing options...
Hitman Posted April 28, 2010 Author Share Posted April 28, 2010 Yeah, Like I said Bomb is great but when there is like 4 ts and 2 cts well the round is over at 5:15, 5:30.. Not all the time but when there is less then 10 ts or 15 or what ever the bomb should get disactivate . when the ts get push out from the bomb its making it more realist.. I know there is a lot of frekilling about it and on obs. is not the best. Some ts hate obs. because of that.. [it's not a good thing when ts get push out from the bomb.. "freekilling" & on obs. is not a good idea..] Quote Link to comment Share on other sites More sharing options...
mike_thomason Posted April 28, 2010 Share Posted April 28, 2010 Oh yeah if your going to do some changes to bomb. It would be cool if you make it so that the bomb don't spawn to people in 1st cell. It is WAY over power, as the T can go into armory and blow all the laggy ct's. I believe that just make a round pointless. Quote Link to comment Share on other sites More sharing options...
Couch Crumbs Posted April 28, 2010 Share Posted April 28, 2010 That would be pretty sweet. Perhaps have both types of bombs but randomise them (50/50 chance), adds a bit more variety to the game, and maybe a little suspense as to what the bomb is going to do.As an add-on to this, supporters and admins get the option to choose EMP or Jihad if they get the bomb (GUI menu)? God I hope this gets implemented Quote Link to comment Share on other sites More sharing options...
GoCrzy Posted April 29, 2010 Share Posted April 29, 2010 I like the bomb but I definitely think it should not blow back ts, same reasons as mentioned before. With less than x people in the server, though, I don't mind the bomb remaining in. I guess it is just the type of people I happen to play with at such a small number, but usually everyone is really cool about it and the t won't even detonate it if everyone likes the lead. Plus I usually never see more than one or two kills due to the bomb usually, only time more is typically at the beginning of the round. Quote Link to comment Share on other sites More sharing options...
bort Posted April 29, 2010 Share Posted April 29, 2010 Honestly, there are several issues with our current bomb. What would be cooler is if we had a bomb that had a slightly larger radius but disabled (aka took away) everyone's guns within the radius. Make something up? EMP (yes...our guns are not mechanical.) No blowback, no killing lead CT and causing utter chaos, just a lot of fun when you have knives in that radius. Turns into a life-or-death situation. I think that would be the best things we can do. Use the same coding as the gun strippers. HAHA EMP would be epic Quote Link to comment Share on other sites More sharing options...
ZEE SUPER GERMAN! Posted April 29, 2010 Share Posted April 29, 2010 Also, if there are noob cts on the team and a bomb moves t's out of place, they might kill them because of the confusion. We need to remove t's being blasted away from bomb exploding. It also messes up obstical for everyone. Quote Link to comment Share on other sites More sharing options...
smogey the bear Posted May 3, 2010 Share Posted May 3, 2010 I voted NO. A gun-stripping bomb would be great. But, with regards to removing the bomb when only a "few" Ts remain, I don't like it. The bomb should provide the Ts with a potential game-changer (aka kill CT lead or distraction). P.S. The SFX for the bomb is :rofl: Quote Link to comment Share on other sites More sharing options...
smogey the bear Posted May 3, 2010 Share Posted May 3, 2010 The bomb is my favorite part of JB. It can be disruptive and/or hilarious. I think CTs should plan events around the bomb, not have to remove it for a certain prisoner count. Maybe, make the bomb spawn in a random cell, not on a random T (not sure if it can be done). :guyfromhell::guyfromhell::guyfromhell: Quote Link to comment Share on other sites More sharing options...
Slazenger Posted May 3, 2010 Share Posted May 3, 2010 (edited) Honestly, there are several issues with our current bomb. What would be cooler is if we had a bomb that had a slightly larger radius but disabled (aka took away) everyone's guns within the radius. Make something up? EMP (yes...our guns are not mechanical.) No blowback, no killing lead CT and causing utter chaos, just a lot of fun when you have knives in that radius. Turns into a life-or-death situation. I think that would be the best thing we can do. Use the same coding as the gun strippers. MAYBE IF I MAKE THIS COLORFUL PEOPLE WILL NOTICE IT!! Derp. Edited May 3, 2010 by Slazenger Quote Link to comment Share on other sites More sharing options...
General Red Posted May 3, 2010 Share Posted May 3, 2010 hmm, I think we should have no blow back on T's. I like having the bomb in game, its definetly a game changer. Lead ct just needs to know how to play and theyd be fine. Emp bomb would be ok if radius is small. If emp bomb goes off (or w/e were calling it) then it could kill at cts if radius is to big, T's would have a BETTER chance to win if many cts get hit with it. i dunno, just my opinion. Overall i think it should not be present with under 5 cts and never first cell. Why not first cell? because the server lags getting everyone in and it gets cts that are loading in (from server lag) killed... Quote Link to comment Share on other sites More sharing options...
Pepsi 2.2 Posted May 3, 2010 Share Posted May 3, 2010 I don't really like the bomb that much. It's really annoying and It's loud as sh*t. Quote Link to comment Share on other sites More sharing options...
Cefdinir Posted May 5, 2010 Share Posted May 5, 2010 Honestly, there are several issues with our current bomb. What would be cooler is if we had a bomb that had a slightly larger radius but disabled (aka took away) everyone's guns within the radius. Make something up? EMP (yes...our guns are not mechanical.) No blowback, no killing lead CT and causing utter chaos, just a lot of fun when you have knives in that radius. Turns into a life-or-death situation. I think that would be the best thing we can do. Use the same coding as the gun strippers. MAYBE IF I MAKE THIS COLORFUL PEOPLE WILL NOTICE IT!! GOOD FUCKING IDEA! Quote Link to comment Share on other sites More sharing options...
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