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Garry's Mod Update Released


Dirty
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Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Garry's Mod

  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
  • Added Player:SetRenderAngles( angle )Added Entity:GetPlaybackRate()

 

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