Dirty Posted May 5, 2010 Share Posted May 5, 2010 Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Garry's Mod Added new spawnicons Added support for spawning TF2 Spy with masks Added 'proper' thirdperson animations Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks. Added support for per-map particle systems Fixed crash in Entity:TranslateBoneToPhysBone() Fixed crash when closing with the help window open Fixed zombie crash Fixed bone follower crash (when using unsuitable model) Fixed crash exploit when Script Enforcer was enabled Added support for Vector * Vector Added Entity:SetRenderFX( kRenderFx* ) Added "Depth" and "SizeMode" key values for render targets. Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt. Added Player:SetRenderAngles( angle )Added Entity:GetPlaybackRate() More... Quote Link to comment Share on other sites More sharing options...
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