Wingless Posted May 7, 2010 Share Posted May 7, 2010 Balance Changes •TERRAN •Battlecruiser •The build time has been decreased from 110 to 90. •Fusion Core •The build time has been decreased from 80 to 65. •Hellion •The range has been increased from 5 to 6. •Planetary Fortress •The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. •Raven •Seeker Missile range has been decreased from 9 to 6. •Seeker Missile splash radius has been decreased from 2.4 to 2. •Seeker Missile upgrade no longer requires Fusion Core. •Siege Tank •Life increased from 150 to 160. •Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. •Thor •Ground damage decreased from 45 to 30. •Ground rate of fire improved from 1.93 to 1.28. •Air damage changed from 8 (+4 Light) to 6 (+6 Light). •250mm Strike Cannons are now an upgrade at the Factory Tech Lab. •250mm Strike Cannons research now costs 150/150 and 110 seconds. •250mm Strike Cannons energy cost increased from 100 to 150. •Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. •PROTOSS •Archon •The splash radius has been increased from 0.8 to 1. •Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. •Colossus •The damage has been decreased from 20 to 15. •The rate of fire has been improved from 2.2 to 1.65. •Phoenix •Can now attack while moving. •Sentry •The damage has been decreased from 8 to 6. •ZERG •Brood Lord •Life has been decreased from 275 to 225. •Armor has been decreased from 2 to 1. •Corruptor •Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive). •Corruptor speed increased from 2.75 to 2.9531 •Corruption ability redesigned: •Single target. •Increases damage taken by 20%. •Lasts 30 seconds. •Costs 100 energy. •Range 6. •Cannot target structures. •Infestor •Neural Parasite is now an upgrade at the Infestation Pit. •Neural Parasite research costs 150/150 and 110 seconds. •Neural Parasite can now target Air units. •Neural Parasite energy cost increased from 50 to 100. •Spine Crawler •The root time has been increased from 6 to 12. •Spore Crawler •The root time has been increased from 6 to 12. •Ultralisk •Damage has been increased from 18 to 25. Hotkey Changes •General •In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes: •Changed Center Camera from Shift+F to Ctrl+F. •Standard •To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E. •View Own Health Bars functionality added to the Backslash key •Standard for Lefties •Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K. •To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J. •In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J. •To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T. •To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C. •View All Status Bars has been changed from Q to the Alt key. •View own Status Bars functionality has been added to the Q key. •Grid for Lefties •Attack Move and all other buttons in the 0,4 position should now function correctly. •View Own Status Bars functionality added to Q. •View Enemy Status Bars moved to W. •View Ally Status Bars moved to E. •Classic •Changed build Nydus Canal from P to N. •Changed Place Nydus Canal ability from P to N. •Terran Infantry Weapon researches have been changed from E to W. •Terran Vehicle Weapon researches have been changed from E to W. •Train Thor hotkey has been changed from O to G. •Train Viking hotkey has been changed from Y to W. •View Own Status Bars functionality has been added to the Backslash key. Icon Position Changes •To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped. •In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1). Bug Fixes •Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed†message. •Corrected incorrect battle.net links on multiple language clients pages. •Corrected an issue where the Zealot was using an US English voice over in the Korean language client. •Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves. •Units can no longer be healed or repaired while in transports. •Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War. •Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot. •Corrected the Broodling weapon icon. Quote Link to comment Share on other sites More sharing options...
Gracefail<3 Posted May 7, 2010 Share Posted May 7, 2010 First. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 7, 2010 Author Share Posted May 7, 2010 Pretty much the only things I found relevant to me personally is that a few units have had their damage decreased, but ROF increased (which is actually equal to or slightly above previous DPS), broodlords are less obnoxious, ultralisks are more OP and battlecruisers won't take 6 years build a fleet anymore. One 3/3 ultralisk should be able to take out 400+ marines on its own now instead of ~350... Quote Link to comment Share on other sites More sharing options...
ttaM Posted May 7, 2010 Share Posted May 7, 2010 Bawww Btw, Thors didn't get nerfed to anyone who thinks they did. They likely got buffed, their attack time is insane now! The Strike Cannons actually went against the Thor's favor anyways, it wasn't used in high level games unless someone was uncontested and attacking a Hatchery or something. What ended up happening was the Thor's would get 200/200 energy and get Feedbacked and automatically lose those 200 HP. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 7, 2010 Author Share Posted May 7, 2010 Yup, the Thor ground DPS went from 23.28 to 23.44, so that's actually a plus. All in all, I don't really have any complaints about the patch. Except for Ultralisks... Quote Link to comment Share on other sites More sharing options...
RetiredTacos Posted May 7, 2010 Share Posted May 7, 2010 I like the hellion range increase...more dead zealots, good! Quote Link to comment Share on other sites More sharing options...
ttaM Posted May 7, 2010 Share Posted May 7, 2010 Lol, I've never even tried to go Hellion's vs. Protoss. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 7, 2010 Author Share Posted May 7, 2010 Lol, I've never even tried to go Hellion's vs. Protoss. It might be worth a go for a mech hybrid build. Marines for air, Marauders to kite/slow the Zealots and Hellions to burn the column down. It's a little more micro, but it could work. Quote Link to comment Share on other sites More sharing options...
RetiredTacos Posted May 7, 2010 Share Posted May 7, 2010 Lol, I've never even tried to go Hellion's vs. Protoss. I do all the time, I love mech vs toss, too use to it in SC1. Hellions rape zealots and probes hehehe Quote Link to comment Share on other sites More sharing options...
D3nL Posted May 7, 2010 Share Posted May 7, 2010 Bawww Btw, Thors didn't get nerfed to anyone who thinks they did. They likely got buffed, their attack time is insane now! The Strike Cannons actually went against the Thor's favor anyways, it wasn't used in high level games unless someone was uncontested and attacking a Hatchery or something. What ended up happening was the Thor's would get 200/200 energy and get Feedbacked and automatically lose those 200 HP. Thor's still have energy and energy regen. They just have no way to spend it now. Quote Link to comment Share on other sites More sharing options...
ttaM Posted May 8, 2010 Share Posted May 8, 2010 @D3n bawwww That sucks. I don't see why you need to use Marauders AND Hellions vs Zealots. Marauders are an amazing counter to zealots as long as they have concussive shells, you'd just be wasting more resources to build them instead of more Marauders. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.