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[WIP] ba_hellsgamers_superfinalv2


Soccercrazy
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Yeah I know you want the vmf Dan =P

 

I was working on this before I knew Juicy was making an official map. I stopped as soon as I knew so I didn't do much.

I changed infirm, added a basement to it and vents connecting to it.

I also changed the way you break the wall in vip, instead of knifing the same block four times, you knife four blocks once each which provides more cover.

I added multiple func_clip_vphysics in armoury so people find it harder to throw all the guns in vents or outside of armoury, might be an idea to add some to the catwalk.

I made sauna a bit more realistic.

I also prevented people from getting on top the deagle cage, this might be a bit of a problem now with the new low-grav lrs.

Everything else was experimental and probably not such a good idea like the trigger_push in cells for cts, or the vent exit in solitary.

 

Lousy name, I know.

vmf - 5.26mb :: Click here to download.

bsp - 7.89mb (VIS+RAD = fast) :: Click here to download.

 

Some screenshots

 

Sauna

sauna1.jpg

sauna2.jpg

 

Infirm

infirm1.jpg

infirm2.jpg

infirm3.jpg

infirm4.jpg

 

Vent

Ahead is the ladder that leads to armoury and to the right is infirm

vent1.jpg

At the end of the vent which leads to infirm

vent2.jpg

vent3.jpg
Edited by ricky2442
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Can we do basket ball hockey and vollyball. That would be cool. Also pool needs update as well as showers. kitchen needs to be able to do something in. There is a bunch of space we do nothing in.....where we could do SOMETHING AMAZING!

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Can we do basket ball hockey and vollyball. That would be cool. Also pool needs update as well as showers. kitchen needs to be able to do something in. There is a bunch of space we do nothing in.....where we could do SOMETHING AMAZING!

 

Basketball and pool volleyball is fine...I don't see how a prison would fund an ice rink though =P

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Basketball and pool volleyball is fine...I don't see how a prison would fund an ice rink though =P

 

selling tickets to the games, of course :P

(mapping idea for this justification: have inaccessible seating behind glass, for the spectators)

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Basketball and pool volleyball is fine...I don't see how a prison would fund an ice rink though =P

 

My thoughts exactly.

 

Maybe hide a flash grenade somewhere, would make rebelling a lot more interesting.

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Okay this may be far-fetched/impossible but it could add some depth to rebelling:

 

What if when a ct dies a T can hold down the use button on the CTs body. Then a loading screen (like arming the bomb) comes up and after 20-30 seconds the T changes to the CT's model (like stealing his clothing/armor). Then that T can sneak up on the CTs but his name will still appear red if a CT looks directly at him?

 

Possibly make the time to wait longer so it discourages Ts from doing it unless the opportunity is just right.

 

Like I said, this may be impossible, but thought it would be interesting.

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I may be interested in mapping. Here's some of my past work, well current work actually. I'm working on this:

 

Runescape: Lumbridge and Al-Kharid - Facepunch

 

There's screenshots of the progress on every page of that thread.

 

And here's some miscellaneous previous work:

 

Warehouse:

2011rpt.jpg

2vc6ahd.jpg

 

Building:

2u6px51.jpg

 

Shack:

14jm4uq.jpg

 

Windmill:

10gjriv.jpg

 

Forest Camp:

8yu8ia.jpg

 

Shrine:

a3l1nd.jpg

 

Videos:

 

A town:

http://s516.photobucket.com/albums/u330/ClanNV/?action=view&current=Glaetin.flv

 

Another town:

http://s516.photobucket.com/albums/u330/ClanNV/?action=view&current=dwarf_village_preview.flv

Edited by Cruma
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Okay this may be far-fetched/impossible but it could add some depth to rebelling:

 

What if when a ct dies a T can hold down the use button on the CTs body. Then a loading screen (like arming the bomb) comes up and after 20-30 seconds the T changes to the CT's model (like stealing his clothing/armor). Then that T can sneak up on the CTs but his name will still appear red if a CT looks directly at him?

 

Possibly make the time to wait longer so it discourages Ts from doing it unless the opportunity is just right.

 

Like I said, this may be impossible, but thought it would be interesting.

 

I actually developed the old plugin for 1.3-1.5 that did just that. You stand over a players dead body, type the command, then you take his skin. If players/staff are okay with it, I'd like to make one for source that allowed you to store the skin and pop it out for three seconds.

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As far as ideas go, they were all laid out a couple months ago by a large number of prominent Jailbreakers. It's certainly worth noting.

 

https://hellsgamers.com/forums/jailbreak/19642-map-testing-discussion.html

 

On Saturday 27th a group of people tested out a few maps, looking for features that would benefit the HellsGamers server for a future map design.

I created this thread so we could share our ideas on the subject; even if you didn't participate in the event please post your ideas.

 

I guess I'll go first...

 

 

Spiral Guard Tower :: I liked the idea of having a guard tower in the middle of the map with a spiral staircase, although it isn't perfect the concept in nice.

spiral_staircase.jpg

Opening Cells 1by1 :: The idea of opening cells 1 by 1 is a good concept, but it will obviously get abused by people spamming random buttons.

1by1_cells.jpg

Realistic Appearance :: I remembered various people commenting on the realistic appearance, but then again, if we added rooms for last request then what's the point in thinking about realism?

realistic.jpg

Tunnels / Vents :: I like how instead of just having a basic boring vent, the mapper has actually added a series of tunnels that connect to all the cells.

venttunnel1.jpg
venttunnel2.jpg

Demolition Packs :: Not the first time I've seen this but I still love it. Instead of being able to knife through concrete that's about a metre thick, you can actually use a demo pack.

demopack1.jpg
demopack2.jpg

Courtyard :: I especially like the outside bit of this map, and I would prefer to have guard towers like this, covering the entre perimeter, than to have one spiral tower.

guardtower1.jpg
guardtower2.jpg

Generator :: Although we didn't see this map, I like this map for one main reason, the generator. I like how if you destroy the generator the alarm goes off and lights out. Maybe I could add that after a few seconds emergency lighting comes online.

generator1.jpg
generator2.jpg

Go / Stop Lights :: I like this idea quite a lot, and I'm sure a lot of other people do. Basically you press a button Green flashes a green line and Red flashes a red line. Green means go red means stop, simple enough.

lights1.jpg
lights2.jpg

Mini-Map :: I actually like the fact the mapper has found and had the time to create a mini-map, he has also labelled each area which is a plus.

minimap.jpg

Shooting Range :: Something fun to do when your're bored, if you miss you take damage.

shootingrange.jpg

Film / SlideShow :: I don't know if this is really good or bad, it takes up memory, it's out of sync and people would be bored of watching the same one over and over again. I got the one in Alcatraz to work, CLICK HERE to download the demo.

 

Main Vents Connection :: Basically all the vents connect to this sewer, the sewer had 2 sides to it, this one (screenshot) and another on the left.

mainvents.jpg

Soundscapes :: Alcatraz is probably the only map I've seen that has soundscapes which is unfortunate seeming as they add a lot to the atmosphere.

 

Disco - Picking the Song :: First the type of song, then the song; don't tell me that's not sweet.

disco1.jpg
disco2.jpg

Decals :: I liked the custom decals for directions, but is it really work the time, patience and memory?

decals.jpg

Rock, Paper and Scissors :: A new fun and entertaining game.

rockpaperscissors.jpg

How To Play :: Basically around every game there's a button called "How To Play" if someone presses it, it will state the rules in chat as CONSOLE, I was in my lan server so it looks like I wrote it.

rockpaperscissors.jpg

Roulette :: T's get in one of the boxes, either white, grey or black. The roulette then spins around and stops when you press the lever again. Which ever colour it's on is the area that dies.

roulette.jpg

Connect 4 :: Can be a bit long, but nevertheless fun for a custom lr.

connect4.jpg

Disco - Name of Song :: I like that it displays the name of the song, I would still make the writing a bit smaller and fit in the song and artist.

nameofsong1.jpg
nameofsong2.jpg

Last Reactions Colours :: Basically Lead CT waits for T's to get in each area / pod or whatever, and then CT picks a colour. One of the buttons then lights up for the T's and last person to presses it wins.

colours.jpg

Joust :: A new lr. CT stands on blue and T stands on red. When there both ready CT pulls lever. Then they're both run parallel around the wooden plank.

joust1.jpg
joust2.jpg

Scoring System :: Well I don't really think I need to say why I like it, its a bit obvious.

scoringsystem1.jpg
scoringsystem2.jpg

Random Weapons Spawn :: Basically in the vents theres a plank of wood on top of a pipe. Every round a random bunch of weapons are spawned, I don't know how they did it but maybe when I find out I might be able to spawn weapons in random cells.

weaponspawn1.jpg
weaponspawn2.jpg
weaponspawn3.jpg

Icehocky :: A new game to entertain.

icehockey.jpg

Tic-Tac-Toe / noughts and crosses :: A new game for lr.

tic1.jpg
tic2.jpg

Jeopardy :: I didn't add a screenshot because I thought the map made this look rather bad.

 

 

Links to Download the Maps :

 

ba_jail_desert - 1mb

ba_jail_foxriver_beta2 - 2.37mb

ba_jail_alcatraz_final_BETA - 47.5mb

ba_jail_mia_blackops_beta6 - 9.49mb

ba_jail_lockdown_b3 - 40.5mb

ba_jail_xd_v1 - 672kb

 

 

 

 

 

I lol'd...why would he need my permission to make a post or even to make a map?

 

 

Good points Ricky, glad you got Llamas to work. =P

 

 

But you forgot my favorite aspect of all the maps we tested: Jeopardy!!

 

This is what the general collective liked about some of the maps we tested:

 

ba_jail_alcatraz_final_BETA - lights on cells/lights on floor, cells layout, OPEN COURTYARD, Disco, pool area/diving boards, TOWER, Minimap!

 

ba_jail_desert - Spiral tower, secret bunker operated by bookcase, underground/sunken cell layout

 

ba_foxriver_disco_b2 - multilevel cage, disco, realistic appearance, cells/how to open doors

ba_jail_lockdown_b3 - Purely the best map ever created. How-to button (timelimit to regulate use?), first reaction/last reaction, russian roulette, labels, pool, joust,POOL, POOL, POOL, POOL *jizz*.

 

ba_water_prison - concept of water, separation using the retractable bridge, "popup" tower.

 

ba_jail_mia_blackops_beta6 - JEOPARDY, hockey, basketball scoreboard, tic tac toe, realistic textures but high fps?

 

 

Watch tower, like one that unfolds like when we were looking at maps with slaz

 

 

That was on ba_water_jail

 

 

I want a spot light!

 

Agreed, as mentioned...for joke day that'd be awesome.

 

 

Some things Ricky left out:

 

DL Links:

http://progames30.interzet.ru/srv/css/maps/ba_jail_mia_blackops_beta6.bsp

http://www.fpsbanana.com/mirrors/startdl/9111?path=http://sigmagamehosting.com/fpsbanana/maps/204/ba_jail_lockdown_b3&sectionid=5211572&ext=rar

 

Here is the pool in ba_jail_lockdown_b3...probably the most enjoyed aspect of all the maps we looked at on that day.

 

ba_jail_lockdown_b30000.jpg

 

ba_jail_lockdown_b30001.jpg

 

ba_jail_lockdown_b30002.jpg

 

ba_jail_lockdown_b30003.jpg

 

The shrubbery!

ba_jail_lockdown_b30004.jpg

 

Looking through the aforementioned shrubbery.

ba_jail_lockdown_b30005.jpg

 

Passage from pool to shrubbery!

ba_jail_lockdown_b30006.jpg

 

ba_jail_lockdown_b30007.jpg

 

This is the "Race of Death" - it's illustrated in the video of lockdown below.

ba_jail_lockdown_b30008.jpg

 

ba_jail_lockdown_b30009.jpg

 

ba_jail_lockdown_b30010.jpg

 

Some various other pics of VIP, a cell, and the cellblock.

ba_jail_lockdown_b30014.jpg

ba_jail_lockdown_b30013.jpg

ba_jail_lockdown_b30012.jpg

ba_jail_lockdown_b30011.jpg

 

And on the MIA map, jeopardy, would be a lot of fun when we get to smaller numbers of players. It's a unique and fair way of doing trivia.

 

ba_jail_mia_blackops_beta60017.jpg

ba_jail_mia_blackops_beta60016.jpg

ba_jail_mia_blackops_beta60015.jpg

ba_jail_lockdown_b30014.jpg

ba_jail_lockdown_b30013.jpg

ba_jail_lockdown_b30012.jpg

ba_jail_lockdown_b30011.jpg

 

 

Some videos I took (thanks to Dan and Ricky for helping with getting them on YouTube):

 

Will be added as soon as they are uploaded.

Edited by Slazenger
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