Wingless Posted May 13, 2010 Share Posted May 13, 2010 Balance Changes PROTOSS Forge Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400. Mothership Vortex now removes Force Fields within its area of effect. TERRAN Thor Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius. ZERG Roach Supply count increased from 1 to 2. User Interface Several Hotkey changes have been made (German client only). Bug Fixes Fixed a crash which sometimes occurred when quitting the program. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 13, 2010 Author Share Posted May 13, 2010 Forge takes longer, Thors have been shrunk and Roaches eat up supply. Also, maybe you can close the program without it hanging now. Quote Link to comment Share on other sites More sharing options...
Dr.jiggles Posted May 13, 2010 Share Posted May 13, 2010 Noo my beautiful roaches, but at least the thors got murfed. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 13, 2010 Author Share Posted May 13, 2010 Noo my beautiful roaches, but at least the thors got murfed. No... unit radius doesn't have anything to do with unit statistics unless the reclassed its size. Quote Link to comment Share on other sites More sharing options...
ttaM Posted May 13, 2010 Share Posted May 13, 2010 meh update Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 13, 2010 Author Share Posted May 13, 2010 Pretty much. To add insult to injury, the tracker isn't responding, making my sick day at home kind of lame. Quote Link to comment Share on other sites More sharing options...
RetiredTacos Posted May 13, 2010 Share Posted May 13, 2010 This is why I like the original SC......damn beta Quote Link to comment Share on other sites More sharing options...
D3nL Posted May 13, 2010 Share Posted May 13, 2010 Indifferent about protoss. Thor size decrease is more of a mobility buff than anything unless you use thors for blocking or something stupid like that. Roach supply increase is just plain stupid. Quote Link to comment Share on other sites More sharing options...
ttaM Posted May 13, 2010 Share Posted May 13, 2010 I kind of agree D3N. Roaches are countered by any race as long as you spot it well enough. Marauders have 2 supply and are the extreme hard counter to Roaches, Immortals are the super counter and take like 4 supply. Quote Link to comment Share on other sites More sharing options...
D3nL Posted May 13, 2010 Share Posted May 13, 2010 Let's talk theory. I'm Zerg v Terran. If I want to make roaches, I now have to spend extra minerals on overlords to keep population. If they are making marauders, I some how have to come up with even more resources in order to make enough overlords to out number the terran. >oh i'll just make zerglings Hellion/siege tanks Oh wait, what's that? Now both of my t1 units have no real use past 5 or so minutes? My only options are hydras, mutas, and/or infestors you say? Next, I hope roaches cost 50 gas and 100 minerals. Quote Link to comment Share on other sites More sharing options...
Wingless Posted May 13, 2010 Author Share Posted May 13, 2010 Let's talk theory.I'm Zerg v Terran. If I want to make roaches, I now have to spend extra minerals on overlords to keep population. If they are making marauders, I some how have to come up with even more resources in order to make enough overlords to out number the terran. >oh i'll just make zerglings Hellion/siege tanks Oh wait, what's that? Now both of my t1 units have no real use past 5 or so minutes? My only options are hydras, mutas, and/or infestors you say? Next, I hope roaches cost 50 gas and 100 minerals. Roaches still have practical application, it's just costly to rush a base with them early game, which I assume was the idea behind the change. You might be able to get away with it with a fairly fast expansion. We'll have to see how it works in game. If you think about it, all of the tier 1.1 (1.5. Whatever) units have a two supply cost now. Quote Link to comment Share on other sites More sharing options...
RetiredTacos Posted May 13, 2010 Share Posted May 13, 2010 Roaches were way 2 strong early game, they should cost 2 supply. Blizzard will be changing this game all the damn time even past its release trying to find balances.....blah! Quote Link to comment Share on other sites More sharing options...
LaMigra Posted May 14, 2010 Share Posted May 14, 2010 Nooo leave the roaches alone.... I can see blizzard raising the gas to 50 on these guys Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.