Dirty Posted June 3, 2010 Share Posted June 3, 2010 Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Patch notes 1.1.10.9 Newness: -The login screen now has Stargate themed music, enjoy! Assists: -Assist points now also account for player suicides. (No more grenading yourself to death or running into the Stargate for safety!) UI: -Chat is now colorized. (SL Global = Goldenrod, SL Team = Brown, SGC Global = Blue, SGC Team = Green) -The escape menu now slides up and down when opening / closing the menu. -You can now see the name of the player you are spectating. -All cooldown / reload times are now displayed by the weapon icons on the UI. Weapons: -Commandos now only have 1 claymore but it will reload in 15 seconds upon detonation. -Soldiers now only have 2 smoke grenades but each one will reload 30 seconds after throwing them. -Jaffa now only have 2 shock grenades but each one will reload 30 seconds after throwing them. -Scientist beacons that get destroyed now have a cooldown timer of 5 seconds before they can be placed again. (individually) -Smoke trails have been added to the sniper rifle's tracer fire. (Time to find some new hiding spots) Bug Fixes: -The vocal emotes for medic (v1 by default) should now bring up the green arrow properly. -Players will now accrue the correct number of points for capturing a capture point. (3) -Changing key bindings for weapon controls will no longer effect vocal emote bindings. -Taking high resolution screenshots (f11, f12) will now turn off the HUD to avoid displaying the HUD multiple times on the images -The login screen UI should now have a visible cursor. -Players should no longer be able to spawn under the world. -Fixed a bug which allowed some players to be visual imposters of another class on respawn. Achievements: -Trading spaces was previously bugged and giving it to players who were not swapping places. This issue has been corrected and should be more difficult to obtain now. Earth: -Performance enhancements have been made to the SGC map. -Collision has been added to prevent wall glitching in certain areas. Leonops: -The objective screen now correctly displays the Leonops map. -The forcefields on TDM will no longer kill players who only touch them but will kill players who attempt to bypass them. -The forcefields stop most forms of splash damage now. -Ring transporters will now allow players to move around and still be teleported, this includes items like the beacons and claymores. -The music slider will now adjust the in game music on Leonops. -Players who die during the white screen effect of the ring transport will now have their white screen fade down upon respawning. -Grenade launcher projectiles can no longer move through forcefields. Server Lists: -Servers will now more accurately display the current player counts before joining them. Piramess: -A few hedges have had some collision work on them to prevent players from getting stuck. -A few meshes have been moved slightly to decrease gaps between walkways. Weapons: -Fixed a bug which allowed players to occasionally spawn without weaponry. -Players will no longer be able to stick weapons through any object in game (minus players and spawned objects) and fire. A red "X" will appear over the reticule indicating the shot is not available. Removing the weapon from the object will remove the red X and allow the player to fire normally. -The Goa'uld shield more accurately displays when it is off to better inform players when a Goa'uld player is vulnerable to weapons fire. -Claymores will now detonate on the commando respawning. -"Random" tracer fire from the origin should no longer occur. More... Quote Link to comment Share on other sites More sharing options...
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