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Fallen Earth Updated


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Version

1.6

 

 

 

 

 

 

Quarantine

 

 

 

A

plague has wiped out the peaceful Gorillas of Monkeytown. Alpha Titus is

looking for clones to uncover the origins of the lethal disease while the Techs

and Vistas try to clean up the area and prevent the plague from transitioning

from simian to human.

 

 

 

 

 

 

Quarantine

adds all new missions, with an instance for level 30, 40 and 50 and a repeatable

town event with new item rewards

 

 

 

 

 

 

Vehicle Color Customization

 

 

 

Want

to give your wasteland wheels that true personal touch? Using the garage

manager and paint kits that are crafted or found in the expansive wilds of

Fallen Earth, you can create your own signature color combination. All vehicles

can be painted with the exception of Promotional Vehicles.

 

 

 

 

 

 

Minor Respec

 

 

 

Unspend

5 AP to adjust your character's stats and skills. These special Recombinant

Injectors are available on level-appropriate Mutagenics merchants throughout

the Province.

 

 

 

 

 

 

PvP Flagging

 

 

 

It's

now possible to flag for PvP combat anywhere you want in the world of Fallen

Earth!

 

 

 

 

 

 

New Extended Tutorial </span>

 

 

 

After

completing the main tutorial, players arriving in their starter towns will

discover a new action-driven series of missions that serve as an extended

tutorial. You'll be thrown right into the fight against deadly bandits and

thugs threatening the LifeNet regen pods. Through the course of the mission

series, you'll learn some useful skills and earn your first horse!

 

 

 

 

 

 

Clan Wars

 

 

 

Added

a new effect called Clan Wars Immunity for when players are killed during a

Clan War. This effect* is visible to players, removable, and only lasts* 3

minutes. When a player is killed three times in a row, they become an invalid

Clan War target until it expires or the player removes the effect by

right-clicking on it.

 

 

 

 

 

 

World PvP Flag

 

 

 

Now

players are able to flag for PvP anywhere in the wasteland. Enable this by

typing* /pvp in the chat bar.

 

 

 

 

 

 

Vehicle Speed increase

 

 

 

Vehicles

will not travel at an increased rate of speed while on road surfaces.

 

 

 

 

 

 

Bloodsports

 

 

 

Increased

the DeathToll awards for Deathmatch, Survival, and Assault.

 

 

 

 

 

 

Sector 3

 

 

 

Gaia

 

 

 

·***** Increased the chance

for snakes in Gaia to drop Wasted Venom Sacs for the mission Compost Critters

3.</span>

 

 

 

 

 

 

Creatures

 

 

 

·***** Changed town guards

so that they no longer attack players with low Townsperson faction.</span>

 

 

 

 

 

 

 

 

 

Items

 

 

 

·***** Fixed Reading Glasses

so that they can now be sold.</span>

 

 

 

·***** Changed Can of

Flavored Seltzer to properly use the Drink effect slot.</span>

 

 

 

·***** Adjusted Crude

Brawler's Best Shot so that it now increases Coordination and Strength instead

of Dexterity and Strength.</span>

 

 

 

·***** Reduced crafting time

for Crossbow Bolt and Zip Gun Ammunition.</span>

 

 

 

·***** Fixed Impure,

Average, and Improved Antiseptic Foam so that they no longer interfere with

eating or drinking.</span>

 

 

 

·***** Added Tech Master

Technician's Helmet to the appropriate merchant.</span>

 

 

 

·***** Fixed Acolyte's Regen

Tea so that it is now only usable by those with high Lightbearer faction, but

can be traded.</span>

 

 

 

·***** Adjusted Kaibab Vines

so that they now count as Weak Botanic Chemical.</span>

 

 

 

·***** Adjusted Primal 3

Research so that it now requires Missing Link 2 Injector to craft</span>

 

 

 

·***** Fixed Vehicle Weapons

so that they no longer degrade.</span>

 

 

 

·***** Adjusted Liquid

Armoring Solution so that it now grants 150 to primary resists.</span>

 

 

 

 

 

 

Effects/Abilities

 

 

 

·***** Changed Attribute

descriptions to Perception, Coordination, and Willpower to adequately reflect

their involvement in formulas.</span>

 

 

 

·***** Fixed Mind Over

Matter to no longer override secondary mutations.</span>

 

 

 

·***** Modified Vile Strike

to correctly cause weapon damage in addition to the DoT.</span>

 

 

 

 

 

 

Clans

 

 

 

·***** Added functionality

so that the correct server response message is sent when removing a clan member

from the war group.</span>

 

 

 

 

 

 

Mounts

 

 

 

·***** Fixed a bug with not

being dismounted properly when teleported.</span>

 

 

 

 

 

 

UI

 

 

 

·***** Created a Radar Map

Marker for Treasure Nodes, which are no longer tied to the scavenging skill.</span>

 

 

 

 

 

 

Art

 

 

 

·***** Removed clutter

objects from Odenville train tracks.</span>

 

 

 

·***** Removed pylons in

Pass Chris tunnel to alleviate pathing issues.</span>

 

 

 

·***** Removed pylons from

beside smoke stacks in Blackridge.</span>

 

 

 

·***** Removed garage doors

from weapons workshop in Chemtown.</span>

 

 

 

·***** Fixed Spider Hill

Street lights so that they now display properly during the night cycle. </span>

 

 

 

·***** Fixed the Los Alamos

canal so that it no longer vanishes at certain viewing angles. </span>

 

 

 

·***** Fixed collision on

crossbeams to high tension power lines.</span>

 

 

 

·***** Added collision to

back wall of Science facility in Rothium Ridge.</span>

 

 

 

·***** Fixed Spider Hill

Street light so that it no longer projects a square of light onto terrain. </span>

 

 

 

·***** Remodeled and

textured Zanesville LifeNet level.</span>

 

 

 

·***** Fixed stuck issue in

Kingman Prison parking deck.</span>

 

 

 

·***** Fixed stuck issue for

motorcycles in Wasted Woods drainage ditches. </span>

 

 

 

·***** Lowered floating

traffic cones at abandoned storefronts encounter area near Blaine.</span>

 

 

 

·***** Raised buried swing

set in Odenville encounter area.</span>

 

 

 

·***** Lowered floating

gravestones at a Judge encampment in the Northern Plateau.</span>

 

 

 

·***** Lowered several

floating junk piles fixed in Pass Chris. </span>

 

 

 

·***** Lowered floating

guard tower at the Gallows.</span>

 

 

 

·***** Fitted door into its

frame in Spider Hill. </span>

 

 

 

·***** Fixed tower at White

Crow encampment in Northfields Wastes so that nodes are reachable.</span>

 

 

 

·***** Lowered floating

trash pile near Haven. </span>

 

 

 

·***** Fitted a door in Pass

Chris to its frame.</span>

 

 

 

·***** Added collision

volumes to meter boxes attached to buildings in Old Kingman.</span>

 

 

 

·***** Added scrub exclusion

to sleeping bags.</span>

 

 

 

·***** Fixed the hands from

showing when wearing the Tech Journeyman Gloves.</span>

 

 

 

·***** Changed the muzzle

flash on the Slugthrower to represent an air blast instead of fire.</span>

 

 

 

·***** Remodeled and

textured the creeper.</span>

 

 

 

·************* Created a Tech-built

LifeNet anchor.</span>

 

 

 

·************* Added textures to

support custom coloring on all vehicles.</span>

 

 

 

 

 

 

Audio

 

 

 

·***** Monkeytown - New

music, ambience and sound effects</span>

 

 

 

·***** New bonfire sound</span>

 

 

 

·***** Updated Creeper

sounds</span>

 

 

 

·***** New UI sounds - Spend

AP, Confirm window, PVP active, PVP deactivate, Generic button, Action

activated</span>

 

 

 

·***** Added new high gear

sound for all vehicles</span>

 

 

 

·***** Fixed Achievement

Particle/Sound</span>

 

 

 

·***** Updated Tutorial

starting area ambience</span>

 

 

 

·***** Airguns no longer

play shell casing sound</span>

 

 

 

·***** Corrected air rifle

sounds</span>

 

 

 

·***** Changed VO for

Extended Tutorial NPCs</span>

 

 

 

·***** Improved overall mix

of game music</span>

 

 

 

 

 

 

More...

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