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Ridiculous Ping is rendering CSS unplayable


snowsoftJ4C
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This hasn't happened before, but 3 weeks ago my ping in CSS is constantly 200+ and as a result it is absolutely unplayable. The ingame "Find Server" option shows these high pings, but steam's built in server app shows regular ping.

Seriously, I want to try out this new Hidden CSS port.

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4.- Hit "stop" in refresh server list (Internet Tab)

 

5.- SHOW ME YOUR Launch Options. Threads?

 

6.- Virus, malwares, spywares.

 

Post here your computer specs, launch options, rates (in console type: net_graph 4) screenshot and post.

 

Post your autoexec.cfg and rates.

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Launch options: -windowed -w 800 -h 600-dxlevel 85 -heapsize 1048576 -high -noforcemaccel -noforcemparms

I don't understand where to type in stop? Like in, the tags area?

Sorry for being a nub, I dunno what threads are.

I've ran a couple antivirus programs, my comp is coming up clean.

I have 3 gigs of ram, a 2.17 ghz processor, and some crappy built in Intel graphics card.

iz2fdl.png

 

 

 

Autoexec is a config to make it run faster on my crappy computer.

// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/23/07 - Added misc settings section

 

//_Set Netcode vars_

cl_cmdrate "66"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_smooth "1"

cl_updaterate "66"

rate "25000"

 

//_Set MP vars_

mp_decals "1000" // How many player sprays will be shown.

 

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ejectbrass "0" // Disables brass ejection

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_phys_props_enable "1" // Enables phsyics props.

cl_phys_props_max "100" // Maximum amount of physics props allowed.

cl_ragdoll_physics_enable "1" // Disables ragdoll.

cl_show_splashes "0" // Disables water splashes.

 

//_Set Render vars_

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_decals "9990" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_drawdetailprops "1" // Enables the rendering of detail props.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_drawmodeldecals "0" // Models decals (i.e. blood).

r_eyes "0" // Disables eyes in models.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_occlusion "0" // Enables the Model Occlusion system.

r_propsmaxdist "100" // Max distance at which props are rendered.

r_renderoverlayfragment "0"

r_rootlod "2" // Base lod of the model in the memory.

r_shadowmaxrendered "32" // Max shadows the game will render.

r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.

r_shadows "0" // Enables shadows (Change be disabled for additional performance.)

r_teeth "0" // Disables teeth in models.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

gl_clear "1"

props_break_max_pieces "1" // Disables prop fragmenting

 

//_Set Materials vars_

mat_antialias "0" // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0" // Disables bump mapping.

mat_clipz "0" // Disables optimized Z-Buffer rendering.

mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_disable_bloom "1" // Disables bloom effects.

mat_hdr_enabled "0" // Disables HDR.

mat_hdr_level "0" // Double Disables HDR.

mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.

mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.

mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.

mat_specular "0" // Disables Specularity on objects.

mat_trilinear "0" // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

 

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

//_Set HUD vars_

hud_centerid "1" // Centers player IDs

net_graph "1" // Enables net_graph (Required in SS round)

net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

 

//_Set Misc settings_

cl_downloadfilter "nosounds" // Disables annoying pub sound downloads

fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.

jpeg_quality "100" // High quality screenshots

bind mwheeldown +jump // jump

bind mwheelup +jump // jump

clear

echo _Casey's Config v2 (CAL compliant) loaded

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