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few suggestions


Mudkipz
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I have a few suggestions for this jb server. Most probably benefit the ts more.

 

1. CTs should have a time limit to be out of armory. When I get first cell I wait a while to go into armory, but there is always a CT in there switching weapons or whatever, probably faking it and thats around 5:20 which I think is ridiculous.

 

2. CTs shouldn't be allowed to camp first cell. By this I mean they shouldn't stand on top of sauna and look inside constantly (while there is no one in it.)

 

3. If a mass fk happens and many Ts die all cts should be slayed to end the round. Why is it fair that the fker is slayed and all but 3 Ts have to wait 5 min for a new round? This is the most important of my suggestions I think.

 

4. CTs should never be in vents. If I go armory and go in vents cts shouldn't be allowed to follow unless they can see me presently.

 

5. I used to play a different server and if you killed a CT you didnt turn red or anything. Also a CT had to literaly see you kill someone in order to kill you. Basically you disregard the upper right corner where it says who kills who. This is drastic and I know it probably wont happen but i said it anyways.

 

Also I think there should be harsher punishments for fks especially a mass fk like at the bottom of cell stairs. Maybe there is a way to prevent nubs from being cts by making them play the server for 2 hrs. Possibly with GameME but idk.

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Yeah, there is a suggestion thread, but my responses nevertheless:

 

1. That is a good idea. But how would we enforce that?

 

2. Camping first cell is when they are literally camping INSIDE our directly outside of first cell, not just watching it. IMO watching it is fine.

 

3. That would just temp mass FKers into mass FKing more because theyd not only kill a bunch of Ts but get the rest of the CTs slain and the round terminated. It happens so rarely anyway that I don't see a point in taking action on it. If a CT kills 11 or more at once then he gets auto Tlisted for 42 days. That's good enough I think.

 

4. CTs are only allowed in vents when chasing rebellers that they KNEW went down there. If they go down there for any other reason and are seen by an admin, they get slain. What's wrong with that rule?

 

5. This one I actually COMPLETELY agree with. I've always kind of disliked the turning red thing, which I mentioned in the linked suggestion thread by Tommo. I think it would be more fun if we didn't turn red, and that way rebelling could be more strategic and stealthy. That way you don't get shot in the face by the next CT who happens to waltz by when you aren't stacked.

 

They aren't bad ideas, especially not the fifth, even the first is pretty good, it's just not plausible, I can't think of how that would be enforced.

 

The only way I can think of is editing the map to make a prop spawn that killed anyone in armory at 5:30 or something, and then having that prop disappear so that CTs and Ts could still go in for guns. But again, that would require map editing, not sure if they would bother doing that with another map in the making. They could incorporate it into the new map though.

 

Anyway, yeah, not bad suggestions, just not doable in some cases.

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I have a few suggestions for this jb server. Most probably benefit the ts more.

 

1. CTs should have a time limit to be out of armory. When I get first cell I wait a while to go into armory, but there is always a CT in there switching weapons or whatever, probably faking it and thats around 5:20 which I think is ridiculous.

 

2. CTs shouldn't be allowed to camp first cell. By this I mean they shouldn't stand on top of sauna and look inside constantly (while there is no one in it.)

 

3. If a mass fk happens and many Ts die all cts should be slayed to end the round. Why is it fair that the fker is slayed and all but 3 Ts have to wait 5 min for a new round? This is the most important of my suggestions I think.

 

4. CTs should never be in vents. If I go armory and go in vents cts shouldn't be allowed to follow unless they can see me presently.

 

5. I used to play a different server and if you killed a CT you didnt turn red or anything. Also a CT had to literaly see you kill someone in order to kill you. Basically you disregard the upper right corner where it says who kills who. This is drastic and I know it probably wont happen but i said it anyways.

 

Also I think there should be harsher punishments for fks especially a mass fk like at the bottom of cell stairs. Maybe there is a way to prevent nubs from being cts by making them play the server for 2 hrs. Possibly with GameME but idk.

 

1. agree, if theres an admin ct they can do a quick check. but other than that...

2. Youve seen how downie some cts are. There isnt enough space to shoot them down like there is on other maps, we need people on there.

3. agree, UNLESS its lr.

4. Depends, lets say i see someone go thorough first cell, i check armory no ones in there, 30 bucks theyre in vents. I do agreee that CTS should not do a "precautionary sweep of vents"

5. I love the Red = dead thing, im tired of CTS stupidity being made up for by red = dead. Agree with the 2 hrs, but how would we enforce that?

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First, we have a sticky for this.

 

Second, NONE of this needs to be addressed, no offense.

 

All of these issues have either been addressed or do not need to be addressed.

 

1. CTs are not allowed to camp armory, admin decides on what defines camping (usually involves a CT being in there for more than 20 seconds at beginning of round, and even that is pushing it).

2. As long as they aren't inside of the cell or placing themselves between the portal and the T in first cell then they are good. If the CTs remember to keep track of Ts trying to rebel in first cell, then good for them. There is no need to prevent people from watching for rebellers, that is part of being a CT.

3. If a T gets freekilled he has to wait the rest of the round whether it was in mass or alone. The admins take care of the freekiller and the round continues. If the lead decides to give a freeday, that is his/her choice.

4. CTs already, like not being allowed to camp armory, are not allowed to camp vents, this includes being in the vents without good reason to be there. The only reason a CT should be in vents is if he is chasing a rebeller, admins will take care of the rest.

5. RED = DEAD HAS BEEN WONDERFULLY ADDRESSED BY CROSSHAIR'S NEW FIVE SECOND RULE. There is a great new addition of stealth in rebelling now if you use your knife. It just make sense, if you knife someone stealthily and can hide yourself for 5 seconds then you are not red any more and you can't be killed. If you shoot someone, on the other hand, you are being more obvious and stay red. It would be nice if the 5 second rule could be added to silenced weapons, but imo Crosshair did a great job and the system works excellently the way it is now.

 

I think most of your problems are just concerns with admins not catching people breaking rules. Remember that in game you can speak directly to admins by using team chat then typing @ as the first character in the chat then typing your message. If you use this to notify admins of someone breaking rules, most admins will be more than happy to keep an eye on him and take care of the server.

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1. I agree completely, whenever I am a ct i try to get all ct's out of armory by 5:30 if not earlier and then i start slaying for 'camping armory'

2. bah i enjoy standing in front of first cell with my knife so go QQ some more :P

3. as gocrzy had said blah blah blah, read his post

4. vent chasers yum. if they choose to cut them off so be it. also its customary for a rebeller to grab a gun then go into vents.

5. again see gocrzy's post.

tl;dr see gocrzy's post for goodness.

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