Dirty Posted September 10, 2010 Share Posted September 10, 2010 Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 4.15 Description of Monasteries on Novaesium broken AI didn't use new professions (has been tweaked a bit) Possibility of war tweaked War fixed (Inventory-bug, War-only-once-bug) Dynasties shouldn't die so early now Amount of workshops displayed at the new-title-pergament counted also fields and meadows Wrong icon for the kontor fixed Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP) Capturing mines now is no longer a good way to make money You could save debts in your strongbox Graveyard AI shouldn't curse buildings that much now Information window of beggars deactivated Children were not controllable after adding to party Bribe should now work properly Warehous upgrades fixed Miller produces more and faster now Privilegue "lower office level" (or so) now disappears when the char gets a higher title Trials now work properly incl. penalties AI also charges other characters now Scaffolds of warehouse corrected Completely overhauled the market Crash when music changes fixed New multiplayer lobby form Banker now works longer Dyes were not produceable Text errors Map errors Fishes now have animated nifs again In Cologne there were two similar chappels New sellicon Soundlocator on Novaesium map corrected Added missing resources on some maps Workingtime for banker increased to 12 hours kontor hat a bad rendering icon Graveyard has been smoking out of the roof City lamps fixed Battle behaviour fixed: Allies don't flee anymore It could occur that a thug was not attackable after he started to attack a building Attacking a building now should work properly Boobytrap now need resources Tirades are now sellable It was possible that the market was flooded with raw materials. This should not happen anymore Worker don't disappear anymore or get stuck in woods or rivers There should be no spinning carts anymore The donkey lost his ability to teleport AI-production of raw materials reworked (also has an influence on production of high tier products) AI now builds meadows and fields Stock purchase warrants nerfed Stock order fixed now you get what you've ordered Binge fixed Diplomats now leave your estate also if you canceled the measure AI now should buy titles more often Prices for titles lowered a bit Juggler now gets for work Possible fix for the blackscreen issue activated Smuggling-measure reworked AI now shouldn't get any offices anymore without the appropriate title Stone rotaries work properly now Several causes for OoS messages fixed Mouse icon for the Travell-measure added Measure "Upgrade residence" can't be clicked during upgrade anymore You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen) Medicus treatment reworked Higher titles now need a specific fame level War on the Hansa map was buggy Added mills and orchards on some old maps Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit If you died in war your husband/wife was not able to choose another partner Guild elders don't disappear after some time now Orphans don't get older now and they also need some sleep The measures for buying an engagement ring or adopting an orphan sometimes stopped Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein Allied characters don't flee anymore if they see you doing something illegal, they'll help you nowMany small bugs... More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.