scottycyanide Posted October 5, 2010 Share Posted October 5, 2010 I think Paid Admins should be able to use the remover tool on them. It wouldnt cause any harm to remove a Disconnected Player's Prop and it would help if someone prop blocks spawn and we ban/kick them. Quote Link to comment Share on other sites More sharing options...
GreenRanger Posted October 5, 2010 Share Posted October 5, 2010 What if someone gets "Snapshot overflow" and connect right back and they get back in? And someone deleted there whole base and thiefs steal his/her stuff? I understand what you are saying but you have to see the reason you cant remove it in a different POV, Thats just my 2 cents Quote Link to comment Share on other sites More sharing options...
khan Posted October 5, 2010 Share Posted October 5, 2010 yea dynamite it wouldn't be a good idea to give all admins remover tool ability, as abusers could delete props to get into bases easier. Thats best kept with trusted admins. lol wish i got respected but NOO vee gets it instead Quote Link to comment Share on other sites More sharing options...
Libb Posted October 5, 2010 Share Posted October 5, 2010 well green, if they start reconnecting it wouldnt show up as "disconnected player's prop" Quote Link to comment Share on other sites More sharing options...
scottycyanide Posted October 5, 2010 Author Share Posted October 5, 2010 I was thinking JUST deleting prop spam that minges leave behind so people can get back to RPing quicker. But I see how it could be abused. Maybe after a certain amount of time like 2 minutes. And Psycho I don't mean ability to delete player props that are in-game at the time, just the ones that leave behind mass prop spam. Quote Link to comment Share on other sites More sharing options...
Amokov Posted October 7, 2010 Share Posted October 7, 2010 There is no way I can think or to script it so you could only remove D/c'ed player props without granting the ability to remove, say, the floor, as the game recognizes both these as the same class. Just pocket the d/c'ed props. Quote Link to comment Share on other sites More sharing options...
ZCOM Posted October 7, 2010 Share Posted October 7, 2010 Actually, the problem could be solved with a simple script that no-collides all props within a certain distance of the spawn-zone. Making it impossible to block spawn, regardless of admins, or disconnecting spammers, etc. Quote Link to comment Share on other sites More sharing options...
Amokov Posted October 7, 2010 Share Posted October 7, 2010 I think they're talking about incidents where people have been running around duplicating silos. Quote Link to comment Share on other sites More sharing options...
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